1. Brummber
You nerf scott and t70 like that. Nerf brummbar like this?
It just walk into the atgs and destroy em with one shot or two.
Nerf its armor. Nerf its damage. Add target number limit on this, not on t70.
Nerf its range to 35 like you did on 105 bulldozer which has slower shell, narrow aoe, lower armor.
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1. strumpioneer
Don't change its pops.
Don't make it possible to take both schrek and wire. it is sames as making sapper, pio and engi can take both flammer and sweper, echelon can take both sweeper and riflenade.
2. walking stuka
Don't let vet 4 skills to vet1. It is so damn poweful.
Or increase aoe scatter and cooldown or munition cost.
you said made it less poweful but the scatter is too small so it doesn't matter at all. and small aoe doesn't matter thx to munition cost reduction. |
1. trenches
don't change its target size.
it is designed to endure bullets and shells, can be occupied by everyone.
And there is particular ways to counter it. The flamethrower, mortar, sniper, grenade and tanks.
making it can be destroyed by atg easily isn't good idea. it kills diversity of tactics.
The real thing should be increased its target size is unoccupied raketen.
2. sapper
I think it should have repair bonus on sweeper, too like ost su does.
In the final tech, cost for 70muni he gets 0.525. In otherwise, engis and pios get 0.3 for just 30 muni without teching.
3. Land mattress needs buff.
its scatter is big cuz it poured out the rockets at the same time.
But now, it shoots slowly and only 2-4 are landed on the same spot |
1. T-70
Target number limit is dumb. it hardly deals against green cover. clumped units should be all dealt. if you don't like it, add to all tanks. sherman, t34, p4.
2. t34 ram
I can see you hates ram+aritility combo.
then nerf artility skill. ram isn't the main problem.
make airbone il2 strafe come later, shoot more vertically or reduce its damge not to kill heavys with only with that or increase munition cost.
if you nerf ram like this and nerf skills in the next patch, i will be really mad.
3.su85
vet2 pen still needs against heavy tank.
And shouldn't vetrang units can't be poweful? why are you making axis tanks can pen allies one easily but why veteran
allies tanks can't? If it isn't no longer need its vet2 penetration bonus, why can't you just leave it?.
4. isu-152
Doctrinal unit. Fianl tech unit. Expensive. Have to cahnge shells. Why shouldn't it have 70 range? ele and jt shoot from 70.
if he has isu, it means axis guys didn't push well with strong commander or societ player defended well. it is right fruit for soviet player in late game.
Nerf its frontal armor is more reasonable.
5. Hq medic shouldn't have aura healing. and upgrade cost should be remain or increased. i posted about this on general feedback.
6. 7men cons
timing is too fast. should lower down it. |
1. snipers
don't change its mp cost.
its sight has been nerfed a bit in early but its performance isn't nerfed and way of using isn't from the old. reducing it makes sniper faction can combine more units or spamming snipers.
2. infantry-based flamethrower
I understand how much you guys are having hard time to deal with soviet foward HQ. espically for okw playera due to infilation nade nerf.
But think it again. it costs 250mp and 40fuel to upgrade it. Can't that claim for just 30sec to burnt out? making it cause soviet tech fall behind. And there is a lot of ways to deal with it. mortars, flamethrower, grenade, flamethrower halftrack, atg, tanks and artilities for ost. isg, flamenade, stuka, atg, tanks for okw. and many other commader abilities to break it down. Also crashing down its edges with vehicle.
Furthermore making building to burnt down by a single flamer with 15sec can be frustration for other things. like demolition bomb or who doesn't have flamethrower.
And important building be get rekt by a single unit with only 15sec ruins its importance and doesn't give opponents to react or defense it.
3. Sandbags
You forgot adding it to a pioneer
4. All light vehis, tanks wrecks
I know sometimes vehis get stuck in wreck by stupid pathing.
But It is green cover. Making it be destroyed by lights just stamping on it is dumb. It blocks a way to use wrecks as green cover agaisnt lights. espically agaisnt puma and t70. And then why the heavy crashers should be exist?
fix the pathing or make vehis not stuck in wrecks. Or control yourself not to ram into the wrecks.
Removing or changing system cuz you don't like isn't good solution.
5. Hq/bunker medic
Don't give it aura healing. Fix the pathing problem. or make infantries not stuck in Hq.
ukf have to upgrade medis for each, usf have to make ambulance with250mp/10fuel for aura healing.
6.forward assmbly and glider.
shouldn't 88 and 105, 152 be correctly appear in the FOV, too? |
clumsy gameplay |
I think Is should be rolled back. Cuz it is designed to be strong at typical situation so I think it should be strong if it has bolster and 2 brens. It is suck when out of cover and moving. + Think about g43 pzfusilers,obsers, vet3 pershing and etc.
Or at least Is should get its gun dmg back from 12 to 16.
This change made britsh so weak against okw. 2cp Falls just ignore covered tommies and kill it.
Especially just making 221 rules early 5 min when it came out cuz british has no way to stop it and reduced gun dmg make Is can't scratch 221 at all.
If Is doesnt get changed then 221 should be removed. This unit fucked the balance up. Axis have ways to stop early vehis. But allies don't except sov.
Or mg's suppresion system roll back would fix this problem too. Cuz when mg has become not to do his job, suprressing inf. The blobbing meta has begun. Look what sov does nowadays. Maxim has become trash so they spam dshk or strong units then axis one.
+I wonder ppl who says tommies patch is apporpriate plays Ukf. Cuz as i knoe no one plays ukf since the patch. |
0. okw medic kit(reuqire vet 1 strumpio or require tier 1 or 2)
Toooooooo cost effective and Toooooo un balances healing mechanic for early stage.
1. jli(1>2 or 3cp)(remove first strike bonus or cover ignore shots. not the both)
i think it is proper cuz it is 4 men snipe sqaud which can win obers so it should come out later.
2. falls(2>3cp)(remove or movefirst strike bouns to vet4)(change falls faust to volks one)
falls faust to volks one to nerf its range to give light vehicles to do some work in early game. and its own dps is too high. i think luchs falls combo is unbeatable for now. especailly against ukf.
3.250 with pzgren(2>3 or 4cp)(require 1 or 2tier)
it comes out too early. shoud slow it down.
4. pzgren (require 1 or 2 tier, produced at hq)
to prevent non-tier play like ost-mg-pzgren or assgren+mg+pzgren.
5. assgren (produced at hq)(require tier 1 or 2 for sprint)(require tier3 or 4 for 6men)
to slow down its timing with mg. To give cahnce for well covered infantry to fight back agisnt assgren in first engagement.
6. ostwind
plz slow down its shooting speed or moving speed.
7. ostheer officer(35 munition for smoke srop)
it is free. it is hardly used unit but isn't fair.
8. Tiger ace(only 1 ace can be produced)
Why do you call it The tiger acr if you can make it over and over?
9. ligel mine(make 222 can plant it too)
making both ostheer light vehis 222 and 251 plant it can make ligels be used.
10. overwatch cas(reduce planes number to 2)
Too many planes
11. svt drop(1>2cp)(increase munition to 60)
cons become too cost effective
12. dshk drop(increase mp)
a bit cost effective
13. airbone and para cas(increase munition)
too cost effective
14. ptrs cons at nade(make it don't stop when initiated)
was shocked by seeing it is cancelled by smoke.
15. rifleman(roll back)
16. stuart(gun dmg from 80 to 120)
17. aa halftruck(vet3 hp bouns> vet1)
to increase its survivallity.
18. paratroopers(give camo when equped bazookas)
like ir paras.
19. tommies (roll back weapon or unit size)
or roll back vickers or uc. or buff sniper shooting speed.
20. commet(buff accuracy)reduce fuel cost from 185 to 160)(buff white phropous shell range to 50)
21. firfly(buff moving acc and reolad or penetration or dmg)
22. bofors(roll back)
tbh i think roll backing suppression calculation will fix lots of balance problem. and i know you won't.
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i think it should need tier 1 or 2 upgrade or need vet1 strumpio. |
Shouldn't we add 2min set up cooldown for 251 like others?
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