Well played Lenny12346 |
Players who are not allowed to sign-up:
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thanks, for mentioning me twice, I'll for sure not sign up for this now
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err...1 arty strike on a US base does about 30% damage to all the buildings, even less to a soviet base... It's not actually that strong. The 155mm that the jeep commander has is waaay better. I don't think its OP or broken but itll take out a AA HT in 1 barrage, accompanied with the recon ability you can just keep doing it all the time.
The 105mm barrage that comes with the scavenger commander has is really only effective against a mass blob of tanks, AT guns, MGs etc. that are gonna get stuck if they try to flee.
It depends hoiw many muni you are floating, for 180 you will have one barrage, for 360 2 barrages for 540 3 barrages etc. usually at 540 muni you have 9 CP's which means - victory MVGame |
kill KT with stolen KT
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why fixing Scavenge doctrine? It's working as intended |
You are right i didn't take teching costs into account (and munition conversion for that matter). But 70 fuel is more for OKW than for any other faction. This can't be denied, since by design every standard point and fuel point gives 66% of what it should give. It's just the same problem with Axis players claiming that their armor is too weak when compared to Soviets' one, when Soviets have overall weaker AT capability to oppose them. Assymetrical design in all it's glory.
PS: infact since you bring the mapcontrol dynamic changes, i also remind you that OKW has arguably the weaker early game out of the 4 factions currently featured, so early fuel means a lot more to the faction. Again, i don't rant about faction balance, i'm just comparing units costs (Sherman // Puma). That's why i ask Barton what's the usual winning % of Puma vs Sherman encounters in his games.
With puma I beat sherman in like 80% cases, depending on howe good opponent is or did i flanked him or he flanked me, but usually puma will fire few shots before it's near dead and then smoke pop out and back to base for repairs, it happened to me to lose puma when I flanked 2 sherman but even then i killed one and left another with 5% hp.
About economy... OKW has 100% muni and 66% fuel, when it transfers muni to fuel it's 66% muni and 100% fuel, while OKW doesnt need so much muni (only shrecks are expensive) then nearly everyone gets 100% fuel. |
Did you tell Quinn to l2p? |
OKW has nothing else, just puma, while get Panther. The med tanks spam hurt enough OKW with current puma too, i dont want try, what can i do vs t34/Sherman spam, with a 320hp/without smoke Puma...
micro better maybe? As it's light vehicle it deal perfectly vs almost any tanks in game, it has only hard times when some IS-2 with great armour hits the field but still it's outranging it and moves a lot faster |
Am i the only one that sees this unit overperforming too much? not only it has longer firing range than other common units like T34 but also has insta smoke ability and this "jammed turret" vet 1 ability which is win button, also it has super reload time, had game where with one Puma I killed Shermans with E.Z.
Any opinions? and pls dont tell me it's balanced cuz it costs moar than ostheer Puma |
Good read Milka, glad to finally put a face on the #1 COH2 troll.
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