TheRE nerf seems a bit much, I suggest better that it becomes a ability that replaces smoke for the HE grenade. Also it replaces the m1 carbines for m1 garands to better separate them from the normal upgrade. Since it will become an ability it will like a riflemen grenade, with the same stats.
Like the idea of the E8 but at the same time it worries me. The unit for me now is really decent but just adding the fuel cost might be too light. Increase pop to 16 and add the same ability as the 76 sherman, to change between AP rounds.
And the 76 remove the changing ammo ability and add the white phos ability with 40 range. Also remove the smoke barrage ability. This change will make it distinguish itself from the rest of the shermans and the unit is fragile compared with the others making it balance it out with this ability.
Pathfinders for me still need a rework(well the whole commander), they are still a strong unit that can hit hard early on. First to fix the crews, instead make the sight bonus a ability. For me a good option for them is to limit them to one(like a command tank) and have a few abilities like for example, an ambush ability that increases sight and accuracy(it will work similar to other snipers camouflage, were they can move through cover without giving away their positions. And they can drop team weapons once they reach the CP. This will then require to change the commander, for me its a Air commander with barely any air abilities. Replace the HMG weapon for recon and the AT weapon for infantry strafe like the calliope commander. This will make the commander feel more like an AIR one.
And not to mention the paratroopers can also receive camouflage, they are meant to go behind enemy lines and cause havoc through ambush tactics which they can't do. Increase slightly their target size to balance it out. The support paras can also receive a change, to make em different from their other counter part. Replace their m1 carbines for the ranger ones and replace the zook upgrade for a smg package that adds 3 grease guns and 3 thompsons.
For rangers this is a welcomed change, but will also love if they could add a accuracy bonus so they can use better the slot weapons. So they can truly have have "marksmanship skills". Replace vet 1 ability with this one.
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