One or both of you is going to have to get some form of indirect fire.
If you don't get PAKs, he doesn't get Pumas or JP4s, are you relying on stugs and raketens for your dedicated AT?
If you don't get panzerwerfers, is your ally getting stuka zu fuss?
Our dedicated AT normally consists of my mates Raketen, my StuGs and a rushed P4. My mate often gets a Stukka zu Fuss but it's not enough often. But you are right, we have to adapt more and stick to the plan less.
Double OKW is really strong but if you want one Ostheer player I recommend getting German Mechanized doctrine and getting an LEFH to counter any emplacements they get. It also comes with spotting scopes which are excellent for your tanks and on vet 3 Half-track (huge vision boost at vet 2 or 3)
I will try this, sounds very interesting. Didn't even consider this commander so far. Thanks a lot!
If your opponents play bettet then your team they gonna outplay you with wooden pistol.
You are right there, I was just talking about the mobility of the KT/JT in comparison to being "swarmed" by a horde of T34/85 or the likes. You will need to protect it with other AT like PAKs/Raketen and that is when the bleed from mortars/indirect fire starts to hurt again.
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Hey guys!
Over the last weeks I have played a lot of 2v2 with a friend. After we started on the Allies side (UKF + Soviets), we decided to go for Axis as they seem much stronger at this point. We are currently at 55% winrate and hovering around rank 900-1k in the 2v2 ladder. Slowly improving but we seem to hit a wall any time we get high enough in ranks. Here is what we normally do:
- I am going for Wehrmacht with Lightning War, Elite Troops and Spearhear or Mechanized Assault. A standard build order is like MG, Gren, Gren, MG, Mortar, Tech, Gren, (T2 + 222 if we need fast vehicle), rush StuG or P4 as fast as possible to counter SU-76 and the likes. In the later game I try to get 2-3 P4 (or Panthers if I can afford them) and a Tiger from doctrine.
- I normally dont build PAKs or other light vehicles besides a fast 222. Sometimes get a sniper, sometimes get 2 Mortars or some PGrens if we need them. Almost never: Ostwind, Brummbär. Never: Panzerwerfer
- He goes for OKW with Spec Ops, Luftwaffe and Breakthrough. A normal build order is Sturmpios + Kubel, 3-4 Volks, Püppchen, Tech to Mechanized, get a Luchs, then go for the Schwerer HQ and get some tanks rolling. He often back-techs somewhere in between to get healing + FRP, but we only use more than one ISG against Simcity Brits. Lategame we try to get a Walking Stuka and the Command Panther + another tank.
- He never gets Pumas (they have such bad aim!), the IR-Halftrack or the Flaktruck.
Almost never: MG34, JP4
We do win most games in the early game, but we have huge problems with enemies stalling and turtling and getting their defenses up. Then we lose the game in late midgame or lategame against too many Soviet tanks + blob (f*** Lend Lease!) or huge indirect fire like 2 Mortar Pits defended by PAKs, MGs and BRACE + Katyushas or the occasional Priest/Calliope player.
Often we have the feeling the "let us do our little game" early on and keep bleeding us while they save for completely unexpected masses to overwhelm us at some point. We hold most of the map in an average game, but we don't seem to outscale the enemy as they just turtle hard with a lot of AT and MGs. Very rarely we get rekt early on by really good US or Soviet players who don't send their blob en masse but split and flank and just own you left right and center with superior infantry.
So here are some questions we have for you guys:
- Do you think OKW + Wehrmacht is "strong enough" atm?
Would going double OKW be better in the current meta?
- Are the commanders and the build orders fine? Ofc you need to adapt in games, so please consider this as more of blueprint. Would you recommend any other commanders for 2v2?
- Do we miss out on any obviously strong units/combinations that would help us?
- What can we do against the stalling/turtling? Base rushes? More harass on their cutoff? Build more/faster fuel caches to win the tank game?
- StuGs or P4s or Panthers? What is the ideal combination?
- How to play vs early Mortar Pits or Soviets with the 120mm mortar? Rush them with Luchs/222 or try to counter-bombard them with ISGs?
- Any other help/advice for our Axis 2v2 is welcome! Please help us step up our game!
Thanks in advance! |