Great so the random saved 15 games in past from years ago were sadly axis or even wehrmacht. RIP me, you got me indeed...
You know that i have many teams with different people and there i can play okw or soviet or usa or brit too? But yes i look what my mates play and then i fill. Thats why most of the time I end with soviet and wehr, to fill the team with balance.
Makes no sense again, since
- i play all 5 faction in 1vs4 to 4vs4. tho in special number question in 1vs1 i hear more of the others.
- even IF i would be biased it makes still no sense, because we are a team and everyone has the same power of his vote. So its not that i say no nerf to axis and then all the votes from the others are nothing LUL.
And yes there is a difference between unit balancing and map balancing. Some maps are axis favorited, some allies. And then even special for brits or usa depends if its CC or longrange map.
So we can't balance the games based in units for all maps.
Its the same for brits on port of hamburg, brits lack in indirecte fire in early game. So a map, which is mainly only camp and arty is bad. So ban it.
And about this map thing, that is not only my opionion from the BT btw So we all should not balance the game then i guess...
And again about the 90% of good changes get ignored. Come on pls, i think in the 3-4 patches the BT looked often to the people and how they feel. And good changes went in. I think the last unit patch was big success. Never had soo less mimimi and crying after the patch came out.
The only one where i agree is, in 1vs1 i do more the job as observer, since 1vs1 is not my main modus. I am tho around 60-100 when i play active 1vs1...
And then you don't need to play 1vs1 self active from micro skill to understand the game. For example AE has good knowledge about what is op and what is up in 1vs1. Just from casting and using his brain.
It is your right, that you don't like me or think i make mistakes, but keep that for yourself and not bring this into a discussion. And esp. don't spread any lies!
Look how this forum thread changed his topic already...
That is another reason why i most of the time try to avoid to reply on coh2.org forum threads. But i still see them.
I never said I got you or I exposed you or whatnot. I only meant Sturmpanther should focus on balancing axis factions and people that play allies should focus on balancing ally factions and then you don't democracy it but do an intersection of best ideas. F*** democracy in games.
I don't care what or how you play. Nor do I care if you play well or not. I do not care about any of that. I also understand why you balance around 1v1.
I also do not have anything against you as a person. I do have against the arguments Sturmpanther laid out. Especially the "ban redball if allies" and "get a better computer".
I also agree that the last patch was good, especially in the QoL. Only bad changes IMHO were:
AssGrens sprint nerf, pak howi AOE nerf instead of autofire accuracy, Puma nerf, Ostruppen nerf, and Scott rework.
This thread is about 4v4 disparity. So I ask you a question:
Has the balance team ever thought about how the changes affect other game modes? (eg. current partisan rework might make them OP).
I also agree: "You don't have to actively play to understand". That goes without saying. What doesn't go is the bias. That's what I have a beef with, whether the fact that allies are generally stronger in 1v1s propagates a notion of allies needing hard nerfs without giving anything in return. By allies I mostly mean USF. I'm biased towards USF so I'll only give my input on that faction.
It's no secret that rifles have a field day with volks on maps where volks can't take advantage of their superior long range accuracy, or that spios are needed for OKW in those early stages to turn the tide, or that grens suck a big wet fart close range and cannot be used in later stages the same way rifles or conscripts can. So no wonder that 1v1 is quite well balanced, where the early stages favor allies a bit and later stages favor axis but neither team can have more than 100 population on a 300x300 map so it all works out.