Seen it and it works. Especially against light vehicles.
You charge up, seeing an infantry with a BAR icon, thinking your Luchs/222 can push it off, but then the zook fires and you are
And they are not bad against mainline infantry either. That one zook doesn't seem to hurt their firepower all that much.
I have to correct you on this account. This whole thread is nonsense and I agree with most of what you have said... However, giving rifles one zook and one bar is...bad. It can work in 1v1 maybe but in larger gamemodes which mostly play out in "lanes"... a big NO
3 VPs, 3v3 = 3 lanes. So you have a 3v3/4v4 map that is a bit larger than a 1v1 map but fits 6/8 more players. This forces you to go to your closest points/muni/fuel and VP, which pretty much means that you will have a large force of infantry which you will need to control and focus targets, on a smaller "map" (lane)
In such game modes, you will want to know which is AI only squad and direct them to hit infantry only, and which are AT only squads. If you combine it, you'll have a really really bad time. Only time it can really work is in small game mode and early on when there are no obers or pzgrens and such and the AI power lost from one zook is not detrimental.
Eg. I bind BAR rifles to 1, ranger zook + echelon zook to 2, tanks to 3 (Sherman,Pershing...) and 4 (Jackson, M10...), Pak/Scott to 5 and AA HT to 6 and ambulance to 7.
You would induce much more micro and lose a lot of fights if you combine in larger game modes, especially late game. You want to target down squads one by one rather than attack ground and combining is not the way to do so.
Trust me, two rifleman set up the same way are not the same since the speed of taking down enemy models results in you either winning an engagement or retreating.