It has a lot of implications. In theory A-moving should maximize the value for your grens, but in many cases it'll bug out the formation leading to a loss. Other squads, such as conscripts can a-move into grens and win also if the formation bugs out. It's not true in all cases, but there are definitely cases where it happens. Rifles for example will win out a-move fights in both directions.
Yes you can micro the grens in a few steps closer, but in many match-ups there isn't a very large margin where grens will win, and the buggy formation makes that margin smaller, or even flips it.
It doesnt matter. Issuing an a-move or attack order moves the squad until every model can fire on the target. It doesnt stop them when the first model hits firing range (35), it stops them when EVERY model hits firing range , often leading to the closest model being maybe 32 range or so. |
Stuff
If you're going to assert that grens are high damage then it's not coming from their weapons. In most cases they have, at best, 10% higher damage at the longer ranges, which is rarely true as their formation is so deep that the last 1 or two models won't be firing.
Given. To be honest, I was under the impression people seemed to consider volks and infantry sections high damage, so I tried to play to that perception when arguing. But yeah, youre right.
On formations though, I fail to see how thats much of an issue for grens. Either you move into range to attack and all models will fire, or youre in cover and dont move up to have all models fire, in which the squad id clumped and all models will probably be firing anyway. |
Nope. Volks and grens have very similar weapon profiles, it's just volks do .8 the damage individually for similar squad DPS outputs.
At close range:
gren=5.9*4= 23.6
volks=4.7*5=23.5
Grens have less effective health though. 4/.91 = 4.3
I'm not sure whether the stats on the database for tommies are in cover or out, but i think it's without the cover bonus, and is better at long range, slightly worse at close range. The database lists .8 RA for tommies though, and .91 RA for grens.
And grens have more dps at long range. So basically equal at short, 10% higher for grens at long. That more or less lines up with what I said about them being high damage, doesnt it?
Edit: maybe i made it seem like i was saying grens had noticeably higher dps than volks. My point was that theyre roughly equal to or better than volks at basically every single range (even if their advantage is minor)
Tommy dps on the chart is with the cover bonus (technically: without the out of cover penalty), so their out of cover dps is lower. Again, that more or less supports my assertion that grens are high damage, does it not? |
You have it reversed though. Grens are high damage and low durability. Higher dps than volks at most ranges (iirc), and lowest effective hp of all mainlines. If theyre low lethality, then volks and tommies are too, which I would consider to be false. |
Im just going to spoil the idea of what we have brainstormed for the jackson and FF.
-Jackson far pen down: you still get your 60 range jackson and can outrange panthers, but maybe it shouldnt be so reliable at that range...
-Jackson fuel cost up: the jackson is a premium tank destroyer (again, basically the best in the game), but its price doesnt really reflect that. Its the only dedicated AT vehicle usf have, and people argue its high performance is a necessity for usf. So then keep its performance, but at least make sure players have to pay for that performance.
FF cost down: same deal. FF performance is okay, and performs well against heavies relative to the other TDs, but its the most expensive allied TD by a sizeable margin, and thats just not very justifiable. I personally want tulip costs decreased (one of the other things that makes the FF distinct from other TDs besides its damage; sad that theyre too expensive to be practical) but thats not currently in the draft. |
I think we're overthinking things here. Nerf what feels like deserves nerfs, and buff what feels like deserves buffs. Why ONLY nerf spec ops or ONLY buff partisans when you could just... do both?
Edit: There are less top tier commanders than there are bad commanders. So nerfing top tier commanders probably helps more than buffing all of the many weak ones. Think of OKW in this (false) dichotomy: you could nerf spec ops, or you could buff firestorm, scavenge, and luftwaffe. The former achieves more with less. Again though, why not both? |
Is this list available to the general community? Or is nothing official
So to explain, all of the new commander patch changes have to be recreated given how the mod and updates work. The changes for that patch have already basically been finalized, and for the past few weeks things were/are being worked on at the Relic side.
This meant that there's been a few weeks of down time for those not involved with the implementation, so in the mean time, we've been brainstorming some stuff we'd like to see in the future, conditions allowing. Not all of these changes are as much of a no brainer as this sturm officer stuff though. The list is about as far from official as it gets, and we're not even decided on what direction we would like to take some stuff to be honest. The bottom line is that at the minimum, I'd imagine we'd want to wait until the new commander patch is released, bug fixed, and rebalanced (a lot of stuff pops up when you have ~20000 people a day play testing, and not 10) before we even think about submitting this list to the community. |
Blink once for one-digit June date. Blink twice for two-digit June date cc: Mod Team.
Early June 2020, just as promised |
Hold up hold up here, Sander was talking about us having to be thankful to Relic for keeping the servers up which is complete and utter garbage to me when all older games do not require a main server to keep playing while I'm guessing CoH2 does.
That's not the same as saying that buying a car does not require you to maintain it, I said that I won't be thankful to the dealership from which I bought it from in order them to grace me to continue to be able to drive it.
So in short, even if Relic and their server is no more I expect to be able to play against the AI at least in offline mode and possibly against others using a peer-to-peer service like hamachi or GameRanger and LAN, if not as Ross says in the video I posted, it's FRAUD.
I pay up money up front for a product, I expect it to work as long as I maintain it which includes modern software for entertainment such as games, in the specific case meaning CoH2. If Relic or SEGA holds me to only being able to play the game while their servers are up that's deliberate sabotage of their product and can be sued on those grounds in the US and as Ross said there have been such cases.
Given you can play coh2 offline without an internet connection, I doubt that applies.
Also, I think you're taking sander's part about thankfulness too literally... You don't have to be thankful to keep driving the car that you bought, and you don't have to be thankful for relic to keep running the servers.
If there is a car analogy thats at least tangentially appropriate, it would be that buying a car does not mean you are allowed to drive it (and drive it forever). You need a driver's license for that. You are not entitled to a driver's license, and that driver's license can be taken away.
Buying coh2 does not mean you are allowed to play online forever. You need relic servers for that. Relic doesnt not eternally owe you running servers.
Basically: buying a car means you can look at it and own it, just like buying coh2 means that you can play offline and own a copy of the game. Having a driver's license means you can drive that car, and having relic servers means that you can play online. You are not entitled to that stuff in the previous sentence just because you made a purchase. Those are technically privileges (and not privileges I would personally say you should be made to feel thankful for). |
Because the discussion does not work. And I know a big bunch of people who love the game, but left the forum because the discussions are not working. And you can see it myself, I spoke above about the Conscipts and the Soviet airborne troops, but these things are simply ignored.
What do you mean when you say they're not "working?" If the goal is to be heard, then the discussions are absolutely working. You were very clearly heard on your conscript and airborne feedback too. So if that (being heard) isn't the goal, what actually is it? |