The MG34 is so terrible it should be available at tier 0 |
Can't tell you how many KT's i've lost to P47 strikes. |
OKW is the hardest army to play in my experience. But also the most rewarding in late game.
If you don't be aggressive early game you are gonna have a very, very bad time. |
Some are purposefully using it to glitch and hold points permanently. I have a replay I'll upload later of a guy constantly moving his ZiS onto a fuel point and letting it get decrewed over and over. Finally the glitch happened and the point could not be taken back and the gun could not be destroyed. It's a game breaking glitch and players purposefully doing this should be banned permanently. |
In a nutshell:
- Started war too early, the Wehrmacht was still developing by the time the invasion of Poland happened. The majority of the tank force was stop-gap training tanks like the early Panzer IIs. The Wehrmacht should have been properly built up and then tested in a minor brushfire conflict in a faraway land nobody cares about.
From there, Hitler had 2 options for conquest. Go take France and piss off the western world or go take the SU with very little other enemies.
- Invade Soviet Union. Don't dick around at Stalingrad.
OR
- Invade France and in the battle of Britain, Hitler shouldn't have focused so heavily on terror and civilian targets and instead should have focused on military targets only. During the BoB, tons of radar stations and airfields were left untouched because Hitler wanted to focus on civilian population centers to break their will to fight. remove the threat first, little corporal.
- The Kriegsmarine was neglected. It should have been built up before any major war efforts were made. Naval landings, bombardments, and the protection of shipping lanes hurt Germany A LOT.
- Then there's a bunch of late war REALLY bad mistakes but you could fill a book with those.
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I'm an axis fanboy but I've never been afraid of a 152 and I've never seen one do exceptionally well in any match. I don't rush it with infantry, but it's easy targets for tanks. |
In order to compensate for their inability to build their own resource caches.
In team games especially, the team that builds the most amount of caches the fastest (without compromising too much to front line assets) has a much higher odds of winning or sustaining and replacing losses to take back the initiative.
Currently in team games, OKW is an outstanding compliment to the Wehrmacht. The Wehr's early MG's as well as resource caches really give OKW the boost to keep it from lagging behind the allies in bringing tech and armor to the field.
The most frustrating games I've ever played have been an all OKW team game (3v3, 4v4) vs literally any combination of allies. The worst matchups ever is all OKW vs all UKF. That is almost certain failure for the OKW player.
So, OKW is a "rush army" that is supposed to deal with lesser resources and weaker infantry in return for some of the best tanks and some of the best infantry if they can stay around until late game. To carry them into late game they can scavenge wrecks. Right now a wreck will only give you +5 fuel.
I'd like to see the modders and balancing people test out what would happen if OKW had these changes:
- Test +10 fuel from wrecks
- Test +15 Fuel from wrecks
- Test +15 and +10 munis from wrecks
- Test +20 Fuel from wrecks
- Test +30 fuel from wrecks
In addition, ambient or static wrecks on maps could be harvested in addition to fresh wrecks. This would tempt OKW players to put their pios in harms way to get extra resources and potentially remove enemy (or their own) green cover. Right now, while you scavenge you become extremely vulnerable to incoming fire. Pios die VERY fast if attacked while scavenging. That should not be changed. There should be risk to the reward. And by harvesting the static wrecks, I can see enterprising players trying to push into enemy territory at great risk to harvest wrecks and potentially losing squads that way. Currently, I rarely see any OKW player scavenging. There is just too little gain for even such a resource restricted army.
Keep in mind, this isn't just free resources. On most maps, wrecks are in highly contested areas if they are static. And if you create a wreck, you've invested in Rakwerfs or Schreks or some kind of early/mid game anti tank and will have to successfully create the wreck if you want to harvest it. You'll also have to send units into potentially dangerous zones to harvest the wrecks (hopefully) after the vehicle is destroyed.
If this change is made, it will have a very dynamic effect. Some maps are much more vehicle intensive than others. Some maps have much more static wrecks than others. And some urban maps are heavily focused on infantry and indirect fire in which there are hardly any wrecks at all.
What do you think?
Edit: this may be going too far, but as someone who enjoys the memoirs of WW2 vets I've read in many true accounts that in late war (1944 and onwards) gasoline for German tanks was so scarce at times that they would stop civilians and even SS officers or party dignitaries and drain their gasoline into their tanks to keep them going, citing that a running tank is going to do the war effort far more good than their Mercedes carting around a bunch of officers.
In the game world there are undestroyed civilian vehicles. Maybe if a pio scavenges one of these, it doesn't destroy the intact vehicle but rather drains it's gas tank for a small amount of fuel (like the +5 there currently is). It can only be done once by a single player. Again, it could put units into danger and for a small reward but could be an interesting and historic dynamic. |
bamboozled again |
No hmg can fire constantly due to reloads and barrel overheat even for water cooled weapon.
The fact that HMG42 and its decedents (MG3) are still in use while water cooled hmg are obsolete speaks values for their performance in real life.
That's only semi true. While a water cooled MG can overheat, it takes a loooooooong time compared to air cooled MG's.
A water cooled MG was designed for the operator to literally just hold the trigger down and sweep back and forth.
They aren't used today because they are crazy heavy compared to air cooled guns. |
Thread: Mines29 Mar 2017, 20:59 PM
In real war, tank assaults consisted of dozens and sometimes even hundreds or even thousands of tanks. Why can't I have thousands of tanks active in CoH2?
In real war, one shot from a full powered rifle will take a soldier out of the fight. Why don't Sturmpioneers just kill everything they come in contact with?
In real war, flares are not dropped a few seconds before artillery or an airstrike is about to hit that location.
In real war, the sturmtiger was able to shoot it's rocket for miles away.
In real war, there is no fog of war that restricts your view to a few meters.
In real war, not every single frontline soldier carried anti tank weapons.
In real war, a King Tiger or the 90mm gun on a Jackson could knock out almost any tank there was with a shot almost anywhere or at least set it on fire or cause it's crew to abandon the tank.
In real war, veterancy was gained by spending time in theater not only in combat but also performing mundane tasks. Why don't volks get vetted for sitting around doing observation duty?
In real war, wounded soldiers are not typically simply "healed" within a few seconds and then sent directly back into action.
I guess CoH2 isn't real war. |