Can we stop loiters from going beyond circles?
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https://www.twitch.tv/videos/132939175?t=04h55m47s
Look at the minimap when Jove placed his tanks before they died.
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If you're in the circle when the plane starts its maneuver out to return and straffe it will follow you anywhere on the map. All loiters work like this to my knowledge. Now if you think about loiters only effecting the circle and the circle alone and any tank or infantry that left the circle has it's straffe canceled straffes would be absoulte trash. They'd have to have their costs lowered immensely to justify how quickly you can exit the circle. Especially with speed boost mechanics.
P47 used to follow but I don't think it does anymore. Hard to say with certainty because it doesn't hit anything anyway.
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P47 used to follow but I don't think it does anymore. Hard to say with certainty because it doesn't hit anything anyway.
It can hit heavies, if you keep mediums still, it will never hit them lol
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Cause the 2nd plane already tracked the tank while he was inside the circle.
Oh really, so players already lost tanks that makes no difference whether or not its inside the Death Circle or not. We might as well follow your logic and leave Arty Cover to follow tanks to bases and what not. But that's not what we want, don't you?
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If you're in the circle when the plane starts its maneuver out to return and straffe it will follow you anywhere on the map. All loiters work like this to my knowledge. Now if you think about loiters only effecting the circle and the circle alone and any tank or infantry that left the circle has it's straffe canceled straffes would be absolute trash. They'd have to have their costs lowered immensely to justify how quickly you can exit the circle. Especially with speed boost mechanics.
When if its tracks your tanks to outside the circle well should I say:
"Well this is definitely fine, a ability that goes beyond my control whether or not my tanks gets murdered because logic"
Why shouldn't arty callins extend beyond their AOE as well? I mean, its supposed to be powerful.
I'm fine with abilities that actually work within their set of rules, I don't get to defend an ability that clearly went over the rules to be effective. Hell, we don't even know if the tanks are still targeted in the UI by those planes.
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Oh really, so players already lost tanks that makes no difference whether or not its inside the Death Circle or not. We might as well follow your logic and leave Arty Cover to follow tanks to bases and what not. But that's not what we want, don't you?
This is not a logical jump from planes track.
Planes track because their attack is not instant, so units can move away from them even when they entered the circle. Arty cover is different, it arrives, for right now, almost instantly after it is called so units cannot escape. If you are concerned about tracking, that is an issue with the accuracy of the tracking, and I agree this is extreme in the Stuka's case right now. The fact that the unit entered the circle and was targeted is the tank owner's decision. You can risk some hits to finish off a high priority target if you want.
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This is not a logical jump from planes track.
Planes track because their attack is not instant, so units can move away from them even when they entered the circle. Arty cover is different, it arrives, for right now, almost instantly after it is called so units cannot escape. If you are concerned about tracking, that is an issue with the accuracy of the tracking, and I agree this is extreme in the Stuka's case right now. The fact that the unit entered the circle and was targeted is the tank owner's decision. You can risk some hits to finish off a high priority target if you want.
Fine, if it's not instant, then at least make the circle bigger to allow the planes to do its job. The problem stems from the face that the both Allied and Axis loiters track targets without giving any warning whatsover if they're already in the circle or not. Let's say I have 3 T34s and Stuka(or IL-2 for Sovs) loiter, he drops the loiter where my tanks are, I reverse out, now the plane still tracks even after the first pass and goes for the second. This occurs when the tanks themselves exited the circle during the first pass, still get hit by the second. Extra points if its in FOW before they get a second pass but still hits you anyway. P47 still does this, only that its rockets never hit anything other than heavies.
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The WM loiter doesn't work like this unfortunately. And I have to deal with swarms of T43s and USF tanks.
You can test this with a friend, or yourself if you're fast enough in cheat mod.
Give yourself unlimited resources then disable it to keep the cooldown. Spawn 3 enemy tanks, disable FOW, put any loiter and allow the first pass to fire, immediately teleport them outside the circle and see if second pass connects
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It can hit heavies, if you keep mediums still, it will never hit them lol
I did have a P47 strike kill a KT that was around half health last week. I made the mistake of backing up and then every shot hit. Might have been funny if I had the fuel to bring in another one. It rarely hits PIV's.
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