The rifle nade would be fine if it weren't for the stupid bugs. Sometimes there's no grenade warning at all. Sometimes the warning comes only after the nade is halfway through the air.
What's worse is that I play using 4th world internet, so 2 to 3 second delays can mean everything  |
Thank you for your clear and unbiased opinion of a game mode you probably never play 
1v1 is the most boring game mode of all time. You know within the first two engagements who will win the game. You never know who will a 4v4 until it is over .
EXAMPLES OF 1v1 SKILL:
- Oh, I went left and should have went right..GG
- Oh, I got in this building and didn't know penals were on the other side, satchel...GG
- Oh, I did not guess what commander my opponent would have, I now have zero chance of winning.
- RNG decided none of my mortars, arty, or tank shots will hit..GG
Yeah, lets focus all of our attention on 1v1, and totally forget the only FUN game mode in our game. Which you know...people pay for so they can have fun. This guys great
Oh really? I guess I've a good chance of beating DevM and Luvnest then. Since it's just a 50-50 left/right guess. GCS here I come!
"Thank you for your clear and unbiased opinion of a game mode you probably never play"
Such beautiful irony. |
Try to read again. Otherwise I will be the second person who will break a another try to have a constructed dialogue with you. Everything was pointed out. Cheers
You've played Ost 4 times and OKW 0 times.
I definitely trust your opinions and evaluations. |
I've got a genius solution that will solve all the STG/flame nade bitching.
Flamer volks. |
I see everyone has been preparing for the 1v1 annihilation tournament. |
4v4 player. Lol. |
Average? Please pit it against AEC, Stuart and show me how average vs garrisons it is then. It's more like the best light tank along with t-70
Hey your anti-infantry vehicle does better vs infantry in garrisons than my anti-tank vehicle! Your faction is fking OP and requires no skill! |
The t3 building itself actually doesn't cost much so I'm afraid tying the puma to bp2 wouldn't work, if it is even possible.
Still I do find it a bit ridiculous that if the ost player picks this doctrine in 1v1 they technically don't need to tech at all for the whole game.
Not that skipping t1 is a good idea but you'd still get mainline infantry with snares (EDIT: need t1/t2 built for that ) from the osttruppen reserves.
It's pretty much the only way to get T4 as Ost in a 1v1 game. I do agree with the OP's overall sentiment that it's a very strong Ost doctrine, though. |
lol okay what do RE usf or brits do, dont win the first battles ever unlesss your oppnet is retarded and then just repair shit, rear echleon maybe double zooks, sturms have the shrek option. Try vetting either RE that cant fight at the start of the game with out upgrades.
When you talk about Shreks on Sturms you forfeit your right to balance discussions  |
I still don't know why they "semi" nerfed the Soviet sniper, there are games where they rack up 50+ kills and the Soviets still get facerolled in the games.
Not gonna lie, I really don't think the community agree with any patches made to the game so far. Usually when a major patch hits you get MORE players to play the game.
I'm already seeing posts about longer queue times in the community hub of steam.
Just wished both sides were more balanced, it's like people LIKE to struggle against Axis tanks and have them faceroll you in every game.
Every UKF player is pissed off how the bren carrier got an armor reduction, made absolutely no sense. Just random tweaking of numbers to nerf early game UKF, no reasoning at all, just because they wanted it weaker I guess. Build diversity? I guess 4 Infantry section + MG is the staple now.
A vast majority of players, even newbies come in and complain about rifle nades. Just saw a 1v1 yesterday where the UKF completely dominated the map (Cause Wher was trolling with double engy double mg) Then he makes a puma and 222, completely dominates the game. Pak kills early cromwell like it was nothing.
Everyone swept the Ultra Team tournament under the carpet when we saw 100% axis winrate, even the high level allied players we see off of VOD's can't dodge rifle grenades, or get their vehicles destroyed because of free Axis smoke, powerful AT guns and the faust combination.
I don't see why we didn't see an LMG nerf, for an ammo decrease for Volks. Or a weapons nerf for Volksgrens to stop them from blobbing. There's still a 10% reduced suppression for Volksgren bulletin rolling around.
Sometimes it feels like Axis armor has more sight radius, when you move infantry towards tanks they seem to get the first shot.. also encouraging vehicle spam with no infantry support. You always see Axis diving with vehicles like it was nothing, while Allies dive and lose all their vehicles thanks to faust and superior AT gun range.
They can faust, rifle grenade spam all game, and still afford arty call ins and weapon upgrades lol There are constant patches over and over and over that dumb down the game.
You're ranked 1000+. And in 2 v 2, no less. At your skill level even if Shermans had a Pershing's stats, you'd still complain "Axis tanks OP why do I keep losing".
Almost everytime I play a top 50 player as Allies, I get steamrolled. Almost everytime I play a top 50 player as Axis, I get steamrolled. Being bad at the game isn't something balance patches can fix. |