Have you tried to attack a Heavy panzer HQ halftrack with one of these? Between its extremely long recharge time, poor accuracy, and limited four round barrage it's hilarious. Seriously time it, measure how long it takes just one mortar to destroy the HQ vs a pack howizter.
It would be stupid if you could just build a Pak Howie and kill OKW T4s in no time... |
What differs the Wehr compared to, for example, USA now?
They play completly different, have different tech, vastly differend units, strengths, weaknesses...Completly different factions.
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Wehrmacht is arguably best faction in COH2 right now. Wehrmacht recieved minor nerfs to OP units but that´s it. They weren´t rendered useless or anything. I don´t get what the problem is. You can still get Ost mortars, Ost stugs, Ost pak40s etc etc. They still perform the same role as before, just not completly OP anymore but somewhat balanced. |
it’s pretty mediocre. Just like most other indirect currently except for the HM38. I think a lot of the problems coming from it is it’s awful veterancy and is really mediocre for being locked behind a non-linear tech structure. Best comparison is the pak howitzer which is also behind a non-linear tech structure and uses a similar projectile. The pak howi hits like a truck when it hits at least. Other problems exist like 4 men squads vs explosives or defending it with things like MG34s, but those are for other threads probably.
This descripes it pretty well.
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It's a glowing testament to how good the balance is now that the ferocious balance forum argument is over something this minor.
Ever played UKF vs Ost? |
Brits certainly are terrible now, but almost every faction has had its time where the faction was unplayable trash and its time when the faction was ridiculously overpowered.
Funnily enough most of these players complaining now didn't make a sound when Brits had countless nonsensically OP units. Old Trenches, Terminator Tommies, Instant-wipe Centaur, Screen-wipe Land Mattress, Old Crocodile, UC that was immune to small arms fire, Mortar Pits that could be built in your base and could still cover the whole map, Crushwell, Comet which was basically Panther with AI capabilities, 240 dmg Firefly with uber Rockets.
It's a pity Relic interprets "unique factions" as "lacking basic gameplay tools". Snares, mines, flamers, sandbags, and mobile light artillery are all essential gameplay tools and it's bewildering how denying them is supposed to make the game more fun and interesting.
I don´t know if they are actually really that bad. In team-games vs OKW they do way better than USF because they have actual strengths that can be used to exploit OKW´s weaknesses. Like countering MGs and scout cars (until they have a snare), or snipers on open maps. You also don´t really need indirect fire vs OKW unless you play vs someone that gets lots of MG34s, but that´s rare. Not having snares is also less of an issue because it´s harder to get multiple LV as OKW compared to Ost. UKF is still stuggeling in late game vs OKW but until then you have a good chance.
Now Ost on the other hand just eats UKF for breakfast because of all the cheese they have. All the balance patches nerfed "OP" allied units across all factions, they also nerfed OKW units but they never really touched Ostheer. Just look at the Brummbär, it was "nerfed" in the last patch and still renders infantry that gets anywhere near it useless with every shot.
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It´s actually ok and much better than the USF mortar for countering static play.
After vet 2 it´s a reliable indirect fire unit that will also wipe a few units over the course of the game unless you are very unlucky or it gets decrewed all the time (no vet).
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Someone said to allow it to be unlocked after researching major. I think we should give this a try first.
That would not improve anything about it... |
Giving smoke back to Rifles would help USF early game out a lot, don't know why it was removed in the first place. REs are honestly fine for their price.
Because it allowed USF to constantly smoke Ost MG42s, which was problematic because Grenadiers aren´t designed to handle US infantry on their own.
The current way of giving RE and officers smoke is pretty good. That´s not really the problem USF has in my opinion. It´s their slow start and bad composition in mid-game that pisses me off the most.
OKW is way stronger in the first minutes because of Kübel+SP combo. Kübel and Volks are good at longer ranges while Sturms can rush important buildings or flank/CQC. It´s the perfect composition of units.
Then in the "LV phase" OKW has Raks+MG+Volks+LV+Sturms while USF always misses either MG or AT-gun.
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UKF just doesn't excel at anything currently. Their emplacements are a waste of MP against anyone of reasonable intelligence, their infantry fall off late game, their MG doesn't do the ONLY thing anyone gets an MG for (suppress), their tanks lose in every single 1v1 imaginable, 0 anti tank infantry, and their AT gun doesn't pierce late game tanks. They are just a terrible faction.
What am I doing wrong with this seemingly useless giant waste of bytes known as the British?
They still have a few strong points:
- Infantry Section as starting unit, allows you to secure important points/garrisons early and makes you able to combat OKW early game
- UC is an excellent unit if well microed and still acts as a crutch in early game
- AEC is pretty effective in countering Ost T2, OKW Flak HT and Luchs plus offers value in late game with it´s snare ability
- AT-gun and MG always available
- They have a sniper
Now USF on the other hand... Depending on map USF is even worse in 2v2+ IMO. So yeah...
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