Hi Guys, sorry for incorrect English. Its however not my first language.
"Try the LeFH" -> Its nice, but for late game, also depended on doctrine.
"You cant balance the game only with buffs. Some things must also get nerfed." ->
In some point i agree with you, but saying things like "impossible" stops people from creative thinking. In the case of this game, nerfing, is a way to commen tool to balance. Its getting used too easy till a point its getting too radical. Imo even game breaking. |
Hi Blck, i don't think you get my point. By nerving ability's all factions become more similar. This takes the flavour out of a faction which i believe is undermining the great strength of this game. |
Hi all, thank you all for you're positive contribution to this post.
And you are right, i should give a proper example.
Example
Every player has its own favourite faction. This resembles his or here play style. For me was this the Wehrmacht. Not for its armor but for the mechanics of the heavy support units. Mg42/Mortar/Pak backed up by Stug. The mortar played a essential role. It gave me a counter morter shield to protect my heavy weapens against other mortars. Especially effective with a vet 3 of its increased range. This gives me a choice when and or to go to Tier 4.
But in all here wisdom coh2 decided the following:
The escalation of mortar power has made them over perform compared to other types of more costly artillery pieces that had not received this bonus such as Pack Howitzers and Mortar Half-tracks.
Vet 3 no longer grants range increase to auto attacks.
And by changing this coh2 destroyed FOR ME one of the pillars why i choose the Wehr as my favourite faction. Let me explain in detail what i mean. The vet 3 range that they took away from me also nerved the counter barrage ability. (Automaticly counter ......). Now they force me to babysit my defence, and micro my morter. Imo you killed the, mechanic of leveling mortars to create an effective auto barrage, my static shield to protect my heavy support against mortars. And doing so they took a big chunk of fun out of my playstyle with the wehr. And with my playstyle forces me to go tier4. Why not make the mortar more expensive? No they nerved a very fun unit and with it the total value of the holy Wehr trinity mg42/mortar/pak.
Perspective
Now lets put this example in (my) perspective. I do not think the decision makers did think they would upset a normal bloke from Holland by nerving this mortar this way. I even don't have the illusion that if they know, they consider my wishes.
From my point of view you fixed A but created problem B. And this is what bothers me. I understand that balancing is hard , no even impossible with 5 factions. I think this is like walking in a mine field. Sooner or later you will step on one.
Back to my point Stop nerving (my toys).
Let me start by thanking everybody on this forum and the moderators. I also want the thank all the players i can see on live stream. You are all my heroes because you keep my game alive. I consider you all as the Formula 1 for the car industry. A think-tank and source of inspiration and innovation. I am however not so skilled in playing this game nor understand the full statistics of each unit. I am just the ordinary guy that buys the car en enjoy the fruit of you're work and thinking. And i will keep driving my car, buy upgrades and buy new versions. Some people would even call me a “happy customer”. And you're customer hates when you change his car when he is already driving it. I would not mind to bring my car back for an emergency mechanical issue but i will not accept that they change the colour of my car because they decide it does not match with the colour of their new home carpet. This is how i see it.
By continuous nerving (abilities) you create a situation that all factions become more/less the same. And i believe that one of the strengths of coh is it diversity in factions/gameplay. I agree that continuous nerving takes the fun out of the game. But what hate the most is altering faction mechanics as a result from nerving.
From a business perspective.
They keep putting resources in balancing the game, because the small elite thinks this is necessary. They tried this for 5 years and they still making balancing patches. Dont they realize you never can make the perfect balanced game with 5 factions. But no, they still keep spending resources in balancing a game because the “elite” says so?. And in the proses they start to ruin the game for me by making "mistakes" like my example. Put you're recoures to better use. Make more content that I can buy so you can make more money. You're shareholders happy, ur boss happy, i hope a nice Christmas bonus for all direct involved in making this game, but most of all happy customer who loves playing coh on a saterday evening. And not continues get surprised with, what the hell did they do this time.
PS: thank to you Ferwiner for giving me info how intern politics work there. I also value ur insight about the difficulties you/ they have with balancing the game for all its players. I hope i can make a small contribution to you're case. But to be honest, i think my post will not have any effect on people who are stuck in their micro world and not able to see the bigger picture.
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Hi Ferwiner, thank you for you're replay. Let me clarify first that i dont want to start a faction discussion. There are enough on them in this forum. But with you're replay you are underline my point. That is that some people think units are OP compared to something, you just nerve. What i say stop nerving as a tool for balancing. You end up in a road where we all fail. I say stop nerving and give the opposit some decent counter abilities. But nerving is ofc the easy way ....
And because i could play 5 years with a toy that justifies that its being nerved to a point that humble me find its broken?
With that attitude you loose the interest of casual paying gamers. Who build the base of this game.
I agree that my examples are not the best, but i want to make a bigger point. |
Hi Soldier, yes i would give the infantry a bit more staying power and survivability, so you can hit and run with infantry more frequently. Which i think this doctrine lacks atm. |
Hi there, i am a casual COH player. Who loves PVE gameplay just for the reason that it relexes me afther a long day work.
I play coh2 with intervals, a few weeks not, then a few weeks intensively. But lately i start to loose interest in the game because i feel that the coh2 policy for balance issues is just nerving units.
My problem is, that you give me something to play with, which i start to embrace after a few times playing, and after a while you nerve it to a point that its not worth playing with.
For example, the German mortar, German Stug and German AT gun. I don't know when you did it or why, but stop giving things and take it back. Find other ways for balancing and stop breaking the game for casual gamers.
I say this as a real fan of the genre and i know i will get a lot of criticism on this post from more "professional" pvp gamers. But it think that PVP playstyle is to dominate ATM at a point that it ruins my beloved game. |
Hi there, my suggestion for the new "German infantry doctrine";
- Defensive fortifications ( give pve players a bit more love COH2!!)
- Tactical movement
- Mobile retreat point ( this is imo the essence of a proper infantry doctrine)
- Durable long range AT, like Hetzer or Jagdpanzer
- Stuka divebomber or stuka close air support.
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