I would like that at least a Soviet commander was designed to build bunkers...
I know it´s a game but historically Soviets build bunkers a lot also: Moscow, Leninegrad, Kursk... and so on.
I like to play multiplayer and I act often as a support player: defending territory with mg´s inside buildings, building fuel and ammo caches, flanking axis on less expected part of the map.
Mainly on maps with no buildings at all or only some weak wood buildings, I would like to build 1,2 or 3 bunkers to keep and defend territory while micromanaging infantary or tanks on other parts of the map...
Just a feeling...
Sometimes it´s really hard to destroy a wermacht bunker with penals if the bunker is protected with one or two squads of infantary.
Also i feel okw bunkers are overpowered and impossible to destroy with one or 2 light tanks or even with an su76 (su76 has no range enough to avoid being destroyed by okw bunker)
Historical accuracy is not a high priority when designing a functioning game. Obviously the Soviets also used bunkers in WW2 but that doesn´t mean they should have them in COH2. I don´t like bunkers and emplacements because it makes for boring campy gamestyle and I am glad that at least the UKF ones got nerfed and are less commonly used now. The last thing this games need is yet another faction that can build bunkers.
Also what do you mean when you say OKW bunkers? They have the same bunkers (doctrinally) as Ostheer. Do you mean the AA emplacements? They are more lethal but cost fuel and can easily be destroyed by AT-guns or even SU76 which makes them very situational at best. They have 40 range while AT-guns or SU76, SU 85 etc have 60 range. You can easily outrange them and snipe them from a distance. Just use ground attack or have something to spot them for you.