Did I say it did?
lmg have to do with munis sinks,a lmg means you are 60 munis away from the shreks or not having 60 munis for a teller
Thread: Future Balance Items by Relic23 Nov 2013, 13:23 PM
lmg have to do with munis sinks,a lmg means you are 60 munis away from the shreks or not having 60 munis for a teller In: COH2 Balance |
Thread: This is suppose to be a strategie game?23 Nov 2013, 12:25 PM
just ram the damn thing with t-34s and finish it off or cripple it even further with zis-3s and at nades In: Replays |
Thread: Stugs are not useless23 Nov 2013, 12:15 PM
slug fest on minsk poket,lots of tanks In: Replays |
Thread: Future Balance Items by Relic23 Nov 2013, 10:42 AM
In the same way you say a PaK shouldnt be circlestrafed, it can be said that a T70 should go nowhere near a 120 Muni upgraded AT infantry squad that has also sacrificed AI to get it. you are doing it wrong then,try to ambush the damn thing,hide behind a building and when it comes out take some pot shots at it,never the less i doubt you will kill it unless you get a damaged engien crit In: COH2 Balance |
Thread: Future Balance Items by Relic23 Nov 2013, 09:50 AM
it's not that the pak is getting circle strafed,it's the fact that it can't hit a moving t70.i have a replay where my pak missed a destroyed engien t70 that was auto repairing meaning that it was stationary. In: COH2 Balance |
Thread: Future Balance Items by Relic23 Nov 2013, 00:02 AM
T70s were borderline OP without any commander to boot. Greeb has a significant problem with identifying what early, mid and late game are. T70 are a Early-Mid game unit that has shocking consequences if not dealt with immediately. It can also pay for itself over and over if produced late game. by 7 minutes you should have a flamer HT, teller and a pak if facing shocks or pg's with shreks and a pak,so the t70 shouldn't be a problem,but if they get 2 of them becuase they are dirt cheap the soviet can just distract you with them while he gains territory and either transition into su-85's to counter your t3,if you just spam t-34's you will never win vs a player with decent micro,because the a well microed stug supported by pg's with shreks and a pak can hold off 2-3 t-34's with ease or get late game units like the is-2,isu-152,kv-2 or kv-8 out to compleatly hard counter your t2 and t3 In: COH2 Balance |
Thread: Future Balance Items by Relic22 Nov 2013, 23:52 PM
i don't think you can get a 5 min t70 out without the soviet industry commander,maybe at 6:30 or 7 min but not 5 In: COH2 Balance |
Thread: Future Balance Items by Relic22 Nov 2013, 23:38 PM
the T70 as a vehicle isn't op,it used to be with the crush and laser like accuracy while chasing units on retreat and hitting every time,but it is too cheap,both as man power and fuel In: COH2 Balance |
Thread: Future Balance Items by Relic22 Nov 2013, 23:31 PM
no,they make the 5 minute t70 in hope of an easy win becasue they know,if they know because some just do it because players like vonivan do it,the ost player would over invvest in tier 1 to hold his territory and his pgrens with shreks and or pak(and by pak i mean the joke counter to a t70) wouldn't be out by then and send the first and second t70 straight into the enemy base to destroy the t2 building before at is built...that's the real problem....and no,you won't fucking faust the t70 if your enemy has half of a brain because their idea of balance is that a conscript can throw a 2 kg AT grenade further than a trained german soldier can shoot a shoulder fired rocket proppeled grenade In: COH2 Balance |
Thread: Future Balance Items by Relic22 Nov 2013, 23:19 PM
because making vehicles,infantry and teching cost more so that the early game would last longer and transitioning into a tech tree would be a testament of skill and intelligence instead of spamming conscripts with molies to rush t70's and t-34s or spamming grens in hope of holding your fuel and harrasing the soviet fuel to get a stug or piv out as fast as possible to survive the mid game would be too much of a bother for the people that balance this god forsaken game.... In: COH2 Balance |
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