Thread: @Kobal19 Dec 2019, 04:20 AM
you said something about helping my teammates play the game better... look the chat how it ends up ... This guy was building defences in front of his base all game long since start... Tried to explain him kindly , that is not the concept of the game...
Seems like a spicy game I will look at this one |
Why are people still posting here.
Idk man |
The best part of Private Mok is his win rate. Its not as bad as you would think.
That sweet negative winrate, feels good |
I would like to see Brummbär as commando-vehicle.
Long ago I was thinking of making Tiger a T4 unit with limit to 1 and Brummbär becomes a commander call-in instead.
That was years ago... befor Tiger got buffed.
Brummbar is a particular kind of unit, it only kills infantry units which have already lost hp and I don't think its power level really require it to be put in a commander exclusive slot. The brummbar did change a lot in the past years though. Also it's behind tier 4 which can be hard to get in some games. |
You like the LMG upgrade? This upgrade is the reason, why they lost their 2nd weapon-slot. I would prever the two slots instead, maybe an other upgrade? The refresh nerf was needed, because... they wanted it.
Changes for Osttruppen:
1. Price from 200 to 210 = reasons are some buffs and changes
2. Refresh cost from 16 to 14M mp.
3. Targetsice from 1,25 to 1.087 (Cons), multiplier *1,15 on the move = better in defensive, still get their unit-special handycap.
4. Make sandbags and wire non-doc for Osttruppen, so they can build it earliers and all kind of Osttruppen can benefit of it.
5. Their DPS seems fine, they don't need the LMG upgrade. Give them 2 weapon-slots instead.
Changes for Commanders:
Osttruppen-Commander:
~ Buff the trenches, add some stuff like heavy wire etc. e.g. as OKW.
~ I simply don't like the new weapon call in, I would like to see a german T34 instead. There are enough blueprint funktions to make it unique.
Defensive-Commander:
~ HMG-bunkers need more health, or a modifier to get less damage from PaKs and tanks.
~ StuG E... that will be a longer story xD Give commander hull-down instead.
-> StuG E is still a bad vehicle, with the potential to be a useful stock-weapon.
I would like to see StuG E become a T2 units, needing T3 tech and make it an light arty-vehicle like M8A1 Howitzer.
Not sure if ostheer need another form of arti with everything they already have in that category. |
And calling GG before the losing side does it isn't a form of bad manners? It sure is annoying to play vs ai but you should respect your opponent if he prefers to take bad chances and stays in a game. I don't think complaining whether in team chat or on forum will help you change anything so you might aswell just be the better person here and present fine manners and show of your gameplay and build on your advantage, most people will drop quicker that way.
Calling early gg is as bad as staying after mate left yes , and it's often the cause of that behavior lol. |
I remember in CoH1 there was a guy with 20,000+ 1v1 games as Wehrmacht... and every single game he did the exact same strat with t1 skip and 251 (+passengers) base rush
Seems like fun lol |
Private Mok is a hero and a legend. We all bow to his greatness and intimidating military strategies.
He should try competitive then |
Thread: Rekt15 Dec 2019, 09:34 AM
#Pridepost |
Most OP unit in the game is engineers for all factions. It has 100% appearance rate on 4 out of 5 factions. That is why UKF is UP. No engineer as starting unit.
Change my mind.
I really like your flair under yours posts, very nice. |