Shock Troops at 0 CP...remember that?
Yes but the 2 units aren't even comparable. Paths lose against everything but pios 1v1. They are support infantry, not elite troops. |
Yes, and yes. Though, if it's the same model that gets the +50% accuracy, the bonus doesn't stack with itself.
You don't need to worry about that though, since this is getting fixed in WBP.
In short:
- Live version: ambush is shit (not worth it)
- WBP ambush is very much worth it, but more difficult to pull off
Doesn't it have a really long cooldown in the wbp though? Like 25 seconds or something? |
In the live version, the entire squad gains a 5-second sprint. The first guy that shoots also sometimes gets a +50% accuracy on his Sten gun forever (until he dies). No requirements for sprint. 10-secs out of combat for accuracy.
In WBP both bonuses apply to the entire squad, and only last 5 seconds. Though, now, they also require 25 secs out of combat.
Wow, I didn't know that this was still bugged. In that case, stens are actually a lot better than I thought. Their damage seems really really inconsistent for some reason though. Anyone know how close the "near" distance is? Because they're supposed to deal 16 dps and sometimes it feels like that, but others it feels more like 8-9 (cons ppsh dps) |
and they have -50% reinforce cost at Vet 3 !
Yeah that too. I don't really understand why that's a thing (and I believe they are removing it in the wbp). |
Real looney?
Where the fuk have u been
Where the fuck has this thread been? Posts before today were 2014 lol.
It's got some really good ideas though. Be nice if paths could get moved to 0cp and maybe have their other two guns be something more suited to long range (instead of m1 carbines) or even like a single 1919 upgrade. Because they do cost more than riflemen, and IIRC they have a whopping reinforce cost of 35. Or just decrease the cost to bring them more in line with support infantry (maybe like 220-240/22-24 to reinforce) but I'd rather see some increased combat effectiveness or at least an ability. The idea about promoting riflemen or REs is intriguing to say the least, and would actually be really cool, but I doubt it would ever happen in coh2 (maybe coh3? Fingers crossed). |
Thread: Firefly23 Jan 2017, 15:44 PM
Firefly is serious threat even to heavier german tanks. Played against a few of them yesterday, and i had to abort my assaults multiple times. Their worst weakness is german schrecks, so i managed to retreat because my infantry was covering my panther.
I guess FF is the best tool to actually crack the KT or other heavy tanks.
Yeah I played a 4v4 on that one map where half is a city and half is a forest and we lost miserably to arty spam and pak43s but towards the end of the game I ended up with a comet and 2 fireflies and they absolutely rekt even though the enemy had pretty much all tanks and my teammates had I think between all of them a Jackson, a t34 and 2 su85s. I managed to hold them off our base with a land mattress for blobs and the comet and fireflies, which worked wonders even against 3 kts, some panthers, and a jp4. Lengthy post, but point is, firefly is really good. |
Thread: Firefly22 Jan 2017, 19:20 PM
Nope, not by a long shot but people still do it!
Huh probably just bad micro. What's your ideal tank ratio? Like 1 comet 1 firefly or what? |
I like how it circles the battlefield, as it provides recon and gives a chance for it to be countered (unlike the paratroopers, who are invincible unless they land on a building on in the same field as a AA gun). I think my idea of removing it's icon and instead using the image of a glider tug would be better, because the main problem with it isn't really being shot down, it's that it's too easy for the enemy to pinpoint where it landed just by watching the mini-map.
When I first made this thread on steam, I suggested giving the Commandos a choice of 2 upgrades, based on stats they have on the stats website. First upgrade would be 2 Brens, because of how effective they are with them. Also, Commando sections historically had 4 Brens per section. I also suggested a second upgrade being 2 Delisle Carbines (stats exist), which would act almost like G43s, boosting mid to long range DPS. The stats website also makes mention of an 'assassination' ability tied to them.
I also suggested 4 Thompsons being an upgrade as well (again, stats exist) which would massively boost their short range damage, possibly turning them back into how the commandos performed initially, but at the cost of no longer being able to infiltrate. But I thought that would be too much of a no brainer.
The idea of delisle carbines (the .45 integrally suppressed carbine right?) actually sounds pretty cool, since it would allow them to be more unique and have less overlap with infantry sections. Do you know the actual dps statistics of the stems though? Because I think I saw the near dps as 16 but that's insane, I'm thinking that that might have been the pre-nerf stats.
Honestly, stens aren't that great, but I feel like the bigger problem is that their RA falls miles behind pretty much all other combat infantry after they get vet, since commandos get 0 bonuses to RA, so they just lose models really fast even when used correctly past like 15 minutes. I still do think they should have a weapon upgrade though. They're the only elite infantry with semi-undesirable weapons that can't upgrade a unit specific weapon (obers, paras, rangers, guards, stormtroopers, even pfus all can, falls and jlis start with very good weapons by default). |
I prefer solution 2 by far. Keeps the ability unique and keeps the commander on the offensive, and prevents this commander from just becoming a worse Vanguard one (which, one would argue, it's close to being). Good idea. Though the problem of its noticable landing still remains. Anyway, I request I saw a lot when doing research for this post was about giving the Glider a Bren rack (either single use or not). I vetoed it, saying allowing the commandos to upgrade it themselves would be better (and less likely to be nicked by the enemy). But would it work?
Also the landing takes so long that if a schwerer hq is set up the glider will die more often than not, or be severely damaged (more a problem for van ops commander), and even if it isn't set up, the okw base guns will deal significant damage to it as well. Maybe reduce the stupidly long amount of time it circles the battlefield? As to the part about Brens, I'd rather see some sort of upgrade that increases their short midrange dps, like thompsons or something, rather than brens, because that would keep them from becoming glorified infantry sections with camo past like 20 minutes. Thoughts on that? |
For these cases you can lay some mines. You can give Tommies one Bren and one Piat. Sniper have something like snare (sometimes bugy). Brits AT guns ares quite good. You can get early Cromwell. Comet is comparable with Panther (more AI, less AT). Firefly with appropriately micro is deadly. With good tanks and AT gun, I dont have feeling, that I miss snare.
I really should lay more mines, to be honest I kinda forget about their existence most of the time. |