Low firing rate and the need to have someone on the other side of those buildings to provide sight in the first place, doesn't make the ability BS. It has its uses, but that use is simply to ignore shotblockers.
On a map designed where a unit like a Jagdtiger could perform well, I'd think it's meant to perform well. I mean you have a point of it was the King Tiger with a turret and machine guns, but JT is practically THE option to get on a map with linear chokepoints for maximum advantage.
The only BS part is the doubletap. That's basically an instakilled TD, or even medium(?) (forgot whether its 2 hits or 3 to kill a medium). There's simply no counterplay options to that, seeing as it has massive range. |
Just FYI this doesn't work- osttruppen aren't significantly cheaper than grens such that you have any greater flanking power. Combined with zero moving dps and lack of grenades to punish constant refacing in combat osttruppen have always been pretty hard countered by HMG spam. G43 grens with stun nades or backed by reserve army ability would work much better.
Huh. I don't play with osttruppen much, so it was 100% theoretical. G43s are great tho too. I'm of the personal opinion that dshka needs a suppression nerf tho- keep everything else but just lower suppression to like .50cal levels (so still pretty good) |
Sniper + ostruppen might work. This is 100% theoretical but I bet you could totally outflank the dshka from like 4 directions with ostruppen while the sniper picks off penals or crewmen one by one. The dshka will probably spend more time refacing than shooting at ostruppen so you should be able to overrun it, even if it's supported by penals. You should also either have a shit ton of ostruppen or a lot of manpower float, so you can either base lock him or spam caches and rush an ostwind or p4. |
I do not understand why Soviet Mark Target needs to dissipate immediately when the plane is shot down. The planes get shot down almost immediately by OKW without any micro at all. That doesn't seem like a valid attempt at adding "counterplay" to the ability, that just makes it a waste of 80 muni. The plane will get shot down before the ability even starts in many cases, since a 5 second delay is being added.
+1 |
I don't think it's just mental, there is that extra model on airborne squads vs riflemen, and they do cost the full 100 more initially. That said I think they're totally worth it. If you go airborne you can often forego weapon racks entirely as long as you get up in CPs quick enough. You'll have the AT gun no matter which officer you go and the tommys/m1919s on paras are way better than BAR riflemen. Lack of engine snare is the biggest weakness in them IMO, but vs just infantry they are so much better.
Pretty much agree with everything here.
Tried out this strat against okw in 1v1 on crossroads and absolutely loved it. I actually ended up floating around 700mp because I sustained like zero losses due to the Dodge and M15, and spammed caches everywhere. |
It's more than possible to not go vickers early game as UKF. I personally wouldn't go UC because I find them underwhelming and similar to the kubel in the fact they inevitably die, so another IS would be my prefered.
Check out this cast by Tightrope, UKF player went 5 IS's and no vickers for about 20 minutes.
https://www.youtube.com/watch?v=v_4m0zhQjNU&t=2517s
Wow 5 IS's must absolutely melt infantry at range lol. |
Does anyone ever not make a vickers in the early game? Just tried it against a very team weapon spammy ost (with a uc instead) and it worked pretty well until he used ap rounds on my uc. The other team did suck though, so I want to hear how effective it is for other people. |
Well, you could go for Stormtroopers and spawn them in a nearby house (same goes for OKW's Fallis or Jägers), but then again - this locks you into a doctrine, but having elite armour in your load-out might help you on certain maps.
Stormtroopers are in pretty decent doctrines though. In fact, I find the stormtroopers themselves to be the least appealing part of most of their doctrines except for the infiltration cheese value in situations like this. Can they actually finish off snipers on retreat realistically though? Because they come with Kar98s right? |
Interesting strat. I've never branched out and tried a multiple RE opening 1v1, but I might play with it a bit. I really enjoy using the M15, although, for clarification, it can take 1 raketen shot, the second kills it. Paras actually cost the exact same to reinforce as riflemen and I really enjoy using them as well, especially with Thompsons even though the 1919s are arguably superior and also beastly. Both are much more cost effective muni-wise and only more expensive to call in in the first place (by a pretty decently large 100mp). However, starting with so many echelons, you might have extra later. I like getting a .50 with my M15 because two suppression platforms is insane and .50s generally have a little more holding power since they aren't usually as threatened except by indirect spam as the M15. |
OH my gosh really? I had no idea. Wow
Then why'd you bring it up out of nowhere? Lol save the sarcasm for when it's justified.
Does the panther still have 0.5 moving accuracy? If it's meant to dive into enemy lines for opportunistic kills to separate it from the stug's sniper role, I kind of feel it should be less hit and miss to compensate for the risk/reward. Especially given the armour nerf in this mod. The low ROF should presumably still prevent it from being too damaging.
Comet and cromwell both have 0.5 moving accuracy. Doesn't bother me that much. Just stop the damn tank before it shoots, or use hold fire. You don't even have to flank with the panther anyway so that should make it much easier.
seems pretty decent. maybe demo should get more aoe to suppress more squads. and kv2 and isu better?
I think that would be a fair change to demos seeing as they are 90 muni and are technically getting nerfed even if it is for consistency reasons.
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