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If I'm having a bad day because of matchmaking, I just play 1v1 or AT. If I'm having a bad day because I can't micro for shit for whatever reason, I'll play OKW |
But most maps -except that one abomination of a map- have 3 VPs, and JT or Elefant can only cover one lane/VP. With mobile T34s you can easily harrass the other two. I think there is nothing else as effective as holding flanks.
True but that means there's still the other players to cover one (or both) of the other two vps. The thing is, you even saying this in the first place sort of supports my point, as "it can only cover one lane" is almost akin to saying "it's super powerful, don't bother trying to fight it". You do make a good point that it's slow to react, but really other teammates just doing their thing pretty much mitigates that. |
Uhmm no? T34 swarm is probably the counter versus JT/Ele. Still got your mortars to easily destroy Flak HQ and Penal blobs.
On paper sure but have fun with a bunch of engine damaged 130 fuel t34/85s sitting right in the enemy lines if you try to dive. There's still other players' tanks too.
And even if you lose the JT/ele (unlikely), if you kill at least 3 t34s you've made a very positive trade. |
It's my personal opinion that they should be totally removed for all factions that have them.
I think on both sides they encourage blobbing, and it really shows when a rifle/volk/tommy(?) blob retreats and then comes back literally like 15-20 seconds later, especially when playing as EFA or lacking a retreat point of one's own. I just feel that this is one of the things that encourages blobbing and should probably just get removed. |
even if mg42 or mortors attacks it , it will take massive dmg, the 251 scout car beats it to, especially with flame upgrade
Yeah lol even flamer a penetrate it. I noticed that this morning. |
The shock value of the m3 with flamer is too high.
Suggestions:
1) Price 200 MP transport only no fire from inside the unit
2) Fix DPS of rear hmg ,lower far DPS of front hmg
3) Upgrade to m3 HT for 70/35 allow medic boxes
or
for 10-15FU unit from inside able to fire and the medic boxes (maybe requiring some extra tech).
You realize m3 gets countered by literally every unit except mg42 and mortar right? If it's got a flamer it will be pretty faustable too. |
You forgot to mention smth you literally see every game, Penals -> 120mm (sometimes Dshka) -> T34-85 -> Katy. Each unit itself is not op, but the combination of those is probably the strongest in the game...
Gets rekt by jt and ele tho. |
To be honest, in my experience there's not much you can do once he gets his flakhq up if he goes double isgs and isn't a total idiot. Your best chance is to go AEC and really push hard in the mid game before he can get his flakhq up. I usually use commandos to break this, which can work up until he gets flakhq. By that time, you pretty much just have to deal with constant barrages for the rest of the game. The sniper arty is annoying at best, incosequential and laughable at worst, but is only 45 munitions. However, I think the flakhq has longer range than the sniper's throw range, which is dumb, and the sniper gets two shot. So if you can do it over a shot blocker or something that works best. If you can, it's probably worth constantly doing, since it's so cheap (15 more muni than a greanade lol) |
Oh my God. Genius.
We're gonna make Coh2 great again. It's gonna be hooj. We're gonna open up those balance forums bigly, folks. We're gonna open up those balance forums. We're gonna build a wall and keep all the wehraboos out and we're gonna nerf the hell out of the radical allied fanboys. We're gonna have so much winning, you're gonna get tired of winning. It's gonna be hooj folks.
I'm done now. He says "gonna" a lot. |