At a cost
They're also slower and don't have commander upgrade or free warspeed with a bit of tech
To be fair, they do have more armor (especially at vet2) and slightly better penetration too tho. |
I know, because no one else was.
The biggest problem with talking about FRP is that its situation is different according to faction, people really need to stop talking like it's a simple one-dimensional issue, because it's not.
True but that doesn't address the rest of your post, and my points in OP and in the post you quoted still stand. |
In GCS balance patch it had scatter increase as well as on the move debuff moved from 0.75 to 0.5.
Ah ok I thought there was some change. Is it worse against infantry than comparable tanks, say, the p4 and t34 (since the sherman has much better AI performance due to HE shells)? And did this affect the comet too, like the moving accuracy nerf? |
Its main gun accuracy vs. inf seems... lackluster. This might just be me, which is why I made the thread. I'm totally open (and expecting) for that to be the case. Is it tho, or is it not amazing vs. infantry? Just a simple question, no buff/nerf calling here. |
And then what? You would have a souless faction and it would only lead to an homogenizacion of factions compositions which would lead to boring gameplay and pointless factions.
Emplacements have a place in the game as do blobs and as do so many things that give the game flavor, the problem is that these said things are broken but removing them isnt an option.
The only way I see to "fix" emplacements, as I said in previous posts, is to first reduce the rate of fire of the bofors (it must be broken, its super irrealistic) and give it the rate of fire of the schwerer then limit the player to only be able to build one emplacement of each type to force him to build an actual army to contest the rest of the map/vps. Allow the player to build more of the same emplacements if he chooses the advanced emplacement regiment commander. And at last give brits a similar option to the bofors or aec but instead the player would have to choose the mortar pit or a regular 3 inch mortar.
It is alright if emplacements are op but the problem is that they are spamable, you dont see wehr players spamming tiger ace's do you?
I don't build emplacements at all in my normal strategy. There's just much better alternatives. I really think there should be large scale rework of emplacements, not just nerfs or limits. Limiting each to one would be fine, but I don't really get why, as spamming emplacements is kinda dumb. Also, if you changed the bofors like that, you would probably have to give it the suppression of the schwerer as well if it doesn't already have the same amount (I haven't built one bofors in like a year and I don't engage them with infantry if they aren't braced, so idek). The thing is, people seem to complain so much about noobs making simcities that carry them for a while and high level players say emplacements are bad, so why not rework them to be a supporting element, not a core element (going back to op)?
But again, I wouldn't be that mad if they all just got totally removed. |
Remove Bofors and all FRPs from the game. Done.
I'd be fine with that. And give brits a real mortar ffs. |
I agree with Loop. YOu have to consider the larger maps, where your FRP can save you maybe a minute of troop away time, but still be in a safe area.
Also to be considered, your troops are able to fight whilst re-enforcing, and use their abilities on the field. So even if you do chase the enemy back to the FRP and have an advantage, they still have a fighting chance to act as a threat. Either ranged units or simply as a presence in a map area. WHereas armies that retreat to base are well and truly out of the game for a time.
Actually one tends to have an advantage if an opponent chases them back to their frp because they can constantly reinforce as you stated (unless it's USF because the ambulance wil get demolished if it doesn't move). |
I think they would like to do 'everything'. Stage 1 of their plan is to get Soviet and Ostheer peachy and then use these as the benchmark for the other factions. What Relic allows them to change is a different question
Yeah I just hope relic lets the modders do their thing. It sounds like a good plan. |
Snip.
You're only considering the economy side. The big thing about frps is that it basically negates one of the big weaknesses of blobbing, which is the fact that once the blob retreats, the blobber really doesn't have a lot of field presence, if at all. With an frp, one can cut off a lot of time spent retreating and moving troops, and also provides a huge safety net since retreating practically isn't punished at all if you can be back on the field in 15-20 seconds. You even say yourself that you're a big fan of frps because having an frp close to the middle and secure is a major tactical focus. It enables people to just throw infantry at the enemy and takes out a lot of tactical depth because, again, retreating is a no-brainer when you have an frp. Taking out frps would make punishing blobs much easier and would add a lot more reason to play with a little thought. You say that blobbers will just take it in stride, and come back 1-2 minutes later. That's huuuuuge and may be one of the effective changes to punish blobs that you yourself stated. And really, you make keeping frps safe sound a lot harder than it really is, especially considering we're talking about okw (flakhq) and brits (sim city). |
I did say IF the Bofors gets nerfed meaning I don't think it necessarily needs one.
Did you ever play coh1? The Bofors in that game didn't have as big a ROF and didn't have brace but still wasn't useless. Currently infantry get wiped in 2 seconds of being in range of the Bofors. Changing ROF means they can still get get in range to deal some damage before having to retreat.
Currently even if you attack a Bofors with 2x pgrens with Shreks and flamer pios from different angles the Bofors can still easily win due to forcing retreats on each unit in turn. Decreasing ROF would allow you to effectively swarm an unsupported Bofors with enough hard hitting munis invested infantry similar to the Bofors in coh1.
This adds a bit more counter play to a unit that already counters all infantry, LVs and even some tanks.
I mean, that is a good point, but also worth noting that bofors in coh1 was a vastly different animal, as were brits in general. I think that emplacements should just be a less all-encompassing strategy, as I stated in the OP, and in the event that that is implemented, a bofors RoF decrease would definitely be in order. |