I think it's pretty clear the B4 will always be an unreliable, derpy unit purely for fun. Too accurate and it's OP, too weak and it's not a B4. It's great fun in big team games.
That being said, one game I got a direct fire Tiger kill with it which was amazing. Followed up later by wiping out multiple friendly squads because another direct fire shot collided with a capture point flag pole, which was not amazing.
My vote would be for expensive, rare "one shot" abilities to not get whiffed by shot blockers. |
I agree with Loop. YOu have to consider the larger maps, where your FRP can save you maybe a minute of troop away time, but still be in a safe area.
Also to be considered, your troops are able to fight whilst re-enforcing, and use their abilities on the field. So even if you do chase the enemy back to the FRP and have an advantage, they still have a fighting chance to act as a threat. Either ranged units or simply as a presence in a map area. WHereas armies that retreat to base are well and truly out of the game for a time. |
Not sure if working as intended - On the matchmaking map with the ship slipways and docks (forget the name it's a UKF map) I called in the building call-in Commandos on a structure in the fog of war. As I clicked some units moved within sight of it and it was revealed to be garrisoned by the enemy as I clicked. My MP got spent, and of course no Commandos appeared. I was peeved and confounded, but a minute later I noticed they were walking on the other side of the map. I don't think they came in from a spawn entry, so I have no idea where they appeared.
I expected the call in to flat out not work when used on a garrisoned building. |
That's a good point about maps there. FRT is incredible on the large maps.It really gives those armies a big advantage. So perhaps a mechanic where it's only possible in certain territories, such as only the territories adjacent to your base. Or a certain radius away from your HQ. |
I don't have any insightful feedback, just a big thanks to the team who made this mod/preview. Really hope this stuff makes it into the game, I've only played Soviets but they feel fresher and more versatile, as well as more Soviet!
Would a timed and costed heal-aura work for the M3 scout car, instead of crates? Other than perhaps Shocks or Guards, I can't think of any situation where I'd want to spend munis to heal a single squad of lowly Soviets... I'd rather plant another mine, and retreat units to base. The other option that could be explored would have the M3 actually work as a "scout" car, getting a major sight bonus or fog detection ability. Other than that it dies as soon as any late game unit looks at it.
I don't suppose there's any possibility of fixing weapon crew autofacing behavior? Way too often you leave a weapon unfaced so it can defend itself, then when an enemy comes into range they set up their cone of fire with that enemy right at the edge of said cone, instead of dead center. Then the enemy simply moves a few meters and is safe. I know autofacing isn't supposed to be relied on, but I would have through weapon crews should at least auto-center on the first enemy squad that comes into range.
One further thing - Is it possible to give emplacement artillery a voice cue for when their ability is recharged? Otherwise you constantly have to hotkey select the unit to check to see if you can dish out some more pain. |
Have fun using stens against an mg42...
Also, if they run up to point blank range, garrisoned units still benefit from all their cover bonuses, while the REs don't get any due to the "point blank" or "10m" rule where non-garrison cover is denied at under 10m. That's the reason why vet0 infantry sections can often easily beat vet0 sturmpios at point blank range if the infantry section is in a garrison with enough windows.
I was under the impression garrisons offered no cover if you're right up against the building. I've certainly used Shock Troops + smoke often enough in the past to get up, stand next to the windows and melt the enemy inside. Unless there have been changes... |
That functionality was reserved for being packaged into a sellable commander. Much like most of the much needed components of the stock armies: reserved for DLC.
Ah of course, it's easy to forget these days that the Soviets originally completely relied on commanders for their more specialised infantry that were essential to the entire faction. Which is sadly why it seems they struggle to stay relevant/balanced these days... Because they're trying to make base Soviets a regular jack-of-all, in addition to those call ins? |
*SNIP*
Like a lot of things that Relic does, their theory does not turn into practise.
An example with Coh2 is British practically lacking garrison clearing tools because their only flamer is on the Universal Carrier which is too expensive and fragile to actually work. So as a result of Relic having a grand idea of something unique which sounds cool, British struggle on garrison heavy maps since they lack a handheld flamer.
Sort of off topic, but doesn't Brit have Engineers with SMGs that can clear out buildings from close range adequately? Sure it's not flamer, but you can still run up and have high DPS...
Also +1 Italy. It's a natural fit, and as has been said the existing factions already show a large twist of historical accuracy so Italy would be fine for a broad range of units. |
I've been playing since beta, so many memories of things tweaked and changed over the years...
I can't recall though - Why have Conscripts never been treated like the core infantry they are? The Penals have lost their flavour as well as a sensible game role lately. If light AT is such an issue why not open up a single anti-tank rifle option on Cons, locked behind the AT grenade or something.Or even on Engineers. Allow Penals to be the demo-charge-lobbing, good medium range anti-infantry suicide squads they ought to be. Leave the flamethrower off of them if need be.
KV 1 tank also needs love, it's such an iconic Soviet tank! Make it be a great anvil like the Churchill! Though it's in a "dead" commander anyway. Have we ever had official comment on whether Commanders will ever be shuffled or tweaked properly? |