Flamer exists.
Also increased sight, and they still kind of trade with even stock rifles and penals at close range for some reason. |
I'm not a fan of Bayeux at all. Can't really speak as to Novgorod since I've only played it like 3 times but Bayeux is disgustingly south-sided, with the massive hedge on the left fuel (supposed to be north's fuel) that is just begging for an smg unit to hold it from north. Good luck if an OKW gets the good fortune to start south. Meanwhile there's a massive house on north's cutoff with a south side entrance only for some reason, and south's fuel has a hedge you have to push through as north. |
Wot the UKF skillplanes are just as good and you get machineguns that go after infantry with them too. I wish the p47s were anywhere near as good as stuka CAS or UKF hawker rocket typhoons. |
USF has good indirect fire with Mortars, Pak Howitzers, Scott and Major off-map barrage + recon and doctrinal Mortar HT, Calliope and Priest.
UKF on the other hand has a mediocre doctrinal mortar, mortar pit (which is hard to make work against decent opponents) and base artillery that struggles to even be useful for area denial. Then they have Landmattress (super clunky and annoying and way worse than any other rocket artillery) and Sexton (same as Priest usually not a good investment after the last cool down changes). The only good indirect fire UKF has is Concentrated Barrage in the Royal Artillery Regiment doctrine. Anyone playing UKF a few times will agree that all of the USF indirect options (other than the mortar) would be godly for UKF.
Infantry Sections having to be OP for UKF to be useful is a lot caused by the lack of indirect fire options. Too bad Relic doesn't want to give them decent indirect fire and in return we have to deal with overly powerful infantry sections which basically force you to blob if you want to counter sniper+mg on narrow maps.
+1
Although sextons are actually quite good, especially since they can double barrage with the valentine ability now. Still not as useful overall as commandos IMO but not a bad option. |
My complain is not about the powerlevel of the greyhound - the unit itself is balanced - but the fact, that after a close engagement, where i could have stolen 2 team weapons (which is hard enough with only 4 model-inf as OST), i get punished by a Panic-button-call in, which kills everything.
One could say, it was a misplay and i was too greedy. But it is just unrewarding. Imo, this kind of habit led to the cancer, that mobile defence was.
What?! i get chased by a t70? Better call in a Puma to ruin this tanks day.
I see many simmilarities here, even though a puma is more viable through the game. Nonetheless Panic button abilitys shouldnt have a place in this game
How is this similar to the greyhound? The only vehicle it counters is an un-upgraded halftrack and it's not like infantry spend a lot of time basediving. |
It was a combination of both. Since day 1, people were asking why not iconic battles and they were assure they would come as it would be a "live" service game going progressively through the war. Look at what happens when they pull the plug.
And now they have pulled the plug on it. Shame because I would have loved the game had it actually been as engaging as previous battlefield titles. A modern return to WWII with all the features and mechanics of a modern game should have been a home run... |
RIP
April 9, 2020 - April 22, 2020 |
remove poltawa plz |
It's pretty sad.
OP is correct about vickers being bad for suppression.
It has higher damage as tradeoff. But its a weird gimmick.
Some people would rather prefer vickers to be better to do its intended role as HMG and its crowd control. Since UKF is less gimmicky each patch, maybe someday soon it could receive better suppression to stop rushing OKW volks.
As for Obers i might say that its harder to balance, because they excel at long range with its LMG.
This is pretty much spot on.
As for Obers I guess what I would add is that you shouldn't be letting them close in to small arms range with your MG anyway, but with vickers its a different story because no amount of micro will increase its poor suppression. |
The goal is not to slay blobs, its to hold them back.
Show me a game where you try it and see how well pyrotechnics works against it.
Brit AT gun can't hit the flak emplacement because of target size. Its the same as hitting infantry because of target size 2.
Pyrotechnics kills bunkers pretty easily if you have sight, even with only one howitzer (so no company command post). That means that it does at least 640 damage, more than enough to kill an okw flak emplacement.
No it hits them fine. |