You guys need to go over to the official forums and vote on what you think about USF smoke:
https://community.companyofheroes.com/discussion/244543/usf-smoke-which-usf-squad-should-have-access-to-smoke-grenades
Don't worry about balance. Worry about what makes gameplay more interesting (to use AND counter).
No matter the outcome, we will find a way to adjust performance to fit balance.
I can see the majority voted to keep the smoke nades on rifles. However I notice that according to the patch notes RE and USF officers get smoke.
Will riflemen keep their smoke?
I've also given some thought as to possible changes to smoke grenades for USF infantry.
Problem
Axis MG placement is not rewarded when riflemen use smoke to cover them self while suppressed
consequences
USF riflemen can walk stright into an MG's firing arc with little consequence when carrying smoke nades.
The axis player is left with a dilemma: Reposition the MG and hope it can be done before more enemies show up or stay and hope it and supporting infantry can deal with the enemy once the smoke clears.
After brainstorming possible changes I've come up with a suggestion:
Suggestion
Change the way rifle smoke works. Rather than creating a cloud in which the rifle squad can hide in
the new smoke grenades create a narrow but dense line af smoke from point A to B
A being the point from which the nade is thrown from, and B being the nades target.
in short: From cloud to curtain
This effect mean riflemen can no longer smoke them self when caught in an MG's firing arc, yet smoke can still be used to block line of sight when thrown from the right angel. This rewards the USF player for using smoke more intelligently and the axis player is rewarded for his MG placement.