That information is incorrect:
Accuracy Centaur is:
Accuracy near 0.675 Accuracy mid 0.618 Accuracy far 0.56
so centaur will always hit vehicles on the move while ostwind not only will not score hits it will also not score collision hits.
I'm talking about vs infantry. Who uses a centaur vs anything larger than a puma :/ |
I think a large problem of the ostwind v stuart matchup is the majority of the investment of the stuart is returned in its armor value. The armor value is phenominal vs lights, but means exactly nothing vs anything larger. And by lights, I mean everything but the puma. With an armor value so high the main cannon is forced to be rather mediocre. I think if we traded armor for main cannon damage similar to the AEC it would scale better. Although I'm sure the asymertric balance community would be unhappy.
As for the ostwind, honestly I think it is like in need of a 3-5% nerf. It may be awful on the move, but so is the centaur. The difference between the 2 is the centaur moves at the pace of a KT and the ostwind doesn't. I also think the ostwind is just a hair better than the centaur because it uses an AoE damage profile vs the centaurs accuracy profile. So just a tad nerf to the ostwind IMO. |
Me and devm talked briefly about it, but i think it just comes down to a main core issue, rifles can't trade. it pretty much pigeonholes you into an mechanized army, hopefully the coming rifle buffs fixes things but i have a feeling it might make the faction extremely strong, as most the vehicles usf has is really strong, and in tandem with really strong early game rifles might become OP. Though it will remain to be seen.
Although i'd definitely nerf bars if rifles get buffed, from what little i've played the damage they can do early game is pretty strong which might become absurd combined with the bar wiping power.
Careful sir, #USFNEVEROP will come and smite thee |
>For Mother Russia
>Assault & Hold
>UKF's Assault
They're all 70 munitions, with For Mother Russia being the strongest by far, Valiant Assault second strongest.
That may be, but a 70 munition "I click, time to A-move and win" button isn't exactly the pinacle of good design. |
Camo? You won't lose if you ambush either of those squads
I'd agree if they got commando camo from vet 0. Currently they get the crappy pathfinder camo where you can't move till vet 2. |
AND WILL SOMEONE RAISE THE PRICE OF VALIANT ASSAULT FROM 70 MUNITONS |
And they can upgrade to weapons that are good at ALL ranges, as opposed to specializing in one that's good at 1 range
I mean that's great and all, but what's the point of being "jack of all trades, master of none" if you can't fight off shock troopers or LMG paratroopers? You lose at long and short? Where's the incentive over obers? |
Do you have a point?
His point was that paratroopers and commandos spawn/drop with stronger weapons than the mod falls Kar98s are. As far as just being consistant with other airborne, "don't fix what isn't broken". If the FG42s were a problem I think we'd notice it, but as many have noticed falls are pretty meh. |
what about some g43s? then they are usefull without the upgrades but the upgrades make em better?
I mean the way the G43 works vs how the FG42 works the FG42 is just better. The only thing I can imagine the FG42 may be worse at is on the move penalty, but as far as DPS goes: FG42 > G43. |
Also I had an idea for falls. Let them keep the FG42s on the paradrop, but like the 50cal and AT gun from USF airborne, make there be a muni cost in the initial price to warrant the 4 FG42s. That way there isn't any of this nonsensical upgrade buisness.
I mean why are we making them drop with Kar98s again? Are they dumping on squads when they paradrop? When ingame I don't think any paradropping squad goes unharmed on the way down in enemy territory. And if you're able to paradrop behind a sniper and get the kill, isn't that risk/reward? |