Profile of ShadowLinkX37
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Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: SturmPios Max range7 Jul 2022, 18:29 PM
You can see most squads in the game have this issue at some point or another. If I had to guess it has something to do with the position of the model vs the position of the squad center. Similar to tank rounds leave the tank barrel, but distance for penetration and accuracy are measured from the center of the hull. In: COH2 Gameplay |
Thread: What's the best and most effective loiter/skill planes?22 Jun 2022, 20:31 PM
This is even a question? OKW sector assault is the ultimate "slap it on a dive and come out on top" button. Not to mention the rest of the doctrine is all meta. In: COH2 Gameplay |
Thread: Pioneer combat strength early game7 Jun 2022, 22:35 PM
No one cares about RoyalEs because by the time the UKF player actually builds them, the timing where pioneers are good is past. You'd see more complaining about them if brits started with them and they had 42 sight for whatever reason. pios aren't out here 1v1ing para's, but the fact that they can handily beat REs and CEs while providing better utility and defense than those squads is stupid. In: COH2 Balance |
Thread: Pioneer combat strength early game6 Jun 2022, 19:24 PM
People underestimate pios because combat engineers and rear echelons suck ass without upgrades/vet. Those at least stay relevant late game where pio's combat utility falls off. Shouldn't pios also suck ass too then? If nothing else why do they need 42 sight and decent combat ability, while the other squads do nothing without upgrades. In: COH2 Balance |
Thread: USF players should not advocate for another patch.18 May 2022, 05:40 AM
240x0.3=72, 240+72=312. This is no different than not using heat given no other source. 480 damage will still kill with a follow up AT shot. In: Scrap Yard |
Thread: USF players should not advocate for another patch.17 May 2022, 20:44 PM
KT cannot 2 shot any 640 medium or TD even with heat. In: Scrap Yard |
Thread: Royal engineer Recovery Squad4 May 2022, 20:40 PM
I actually tried this strategy on ladder yesterday in 2s and it was actually pretty good. That being said, the space you gain isn't exactly game winning, and it locks in your doctrine. It's pretty similar to kubel pushing while sturms close. I don't think it's unbeatable, and comes with its downside of instantly selecting a commander. In: Lobby |
Thread: I was thinking other day4 May 2022, 20:34 PM
There is a reason I put the exact same thread you posted yesterday in the scrap yard, it doesn't pertain to balance whatsoever. This is also a question for the shoutbox if anything. In: COH2 Balance |
Thread: Royal engineer Recovery Squad3 May 2022, 17:04 PM
Yes, use your teammate and blob up firepower like in the lienne photo and win, or hold back for 30 seconds and wait for your next squad to come up. This strategy dumps all UKFs manpower immediately into royals which are mediocre on the close without the UC. UCs can't drive up to blobs or they'll get fausted past the 4-5 minute mark. 1-2 minute mark if there's an OST player/fusi's. At best the UKF player will have another squad in 2 minutes after accumlating 270ish manpower, build time, and then the walk to the front. That's plenty of time to make a play no matter if you're waiting for your 3rd squad at the start of it. In: Lobby |
Thread: Royal engineer Recovery Squad3 May 2022, 01:04 AM
You're gonna need a replay. And here is another example of this tactic with an infatry drop. 1st photo both OKW players are floating at the 90 second mark. Bad engagement or not, if you're floating 90 seconds in when you have 2 squads you'll probably lose map control. 2nd photo orange goes for SwS after he had 2 squads and a rak. Locks in firestorm and if the plan is mp40s has 1 volk. From the photos you've given, these players just don't look that good. And here is another example 1st photo, you'd have to be willingly sending your units to the stupidest postions to lose this engagement. There's 2 sturms, a volk and a kubel vs a UC, royal and a section, and the royal isn't even shooting because he's in the UC. 2nd photo what a surprise, axis wins the engagement. Sturms retreating late and almost getting wiped is a player issue not a DPS on royals issue. These aren't thompson paratroopers. In: Lobby |
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