Profile of ShadowLinkX37
General Information
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: 1v1 as Soviets vs Ostheer6 Apr 2017, 03:19 AM
Nice review Finndeed In: Replay Reviews |
Thread: Can we stop loiters from going beyond circles?3 Apr 2017, 23:03 PM
TBH this seems more like issue with the damage output of the JU87. Everyone knows it does a lot of damage and p47s are laughable after their nerf. Once both are brought in line you probably won't see JU87 wiping tanks alone, it'll be a good cleanup though if your opponet doesn't dodge it. Only mediums and lights can dodge though. Maybe the pershing heavy since it's pretty fast. And the issue with the clip of joves tanks getting wiped is more or less because he was on the very edge of the map. Planes need to go just outside the map and then return and straffe. In this case though, it was just the spawning of the 2nd plane that wiped them both. Because he was so close to the edge the ju87 came in very quickly and resulted in a wipe. In: COH2 Balance |
Thread: Demos vs Teller mines (one shooting units) 3 Apr 2017, 18:48 PM
Fun fact: Tellers can also 1 shot squads because the model limit placed on other mines was never placed on them. You just have to manually rupture the mine with a penetrating source like an AT gun. On topic: Demos should just be removed. In a game based on retreating and preservation 1 shotting squads from full HP is a massive flaw, also only given to the allies. Give WM a good light tank and then nerf the Teller. The demo for soviets it's not something they need. It's just an OP way to wipe vet3 squads without much effort. In the late game usually munis are not in short supply. This guy knows what's up ^ In: COH2 Balance |
Thread: Can we stop loiters from going beyond circles?3 Apr 2017, 18:20 PM
If you're in the circle when the plane starts its maneuver out to return and straffe it will follow you anywhere on the map. All loiters work like this to my knowledge. Now if you think about loiters only effecting the circle and the circle alone and any tank or infantry that left the circle has it's straffe canceled straffes would be absolute trash. They'd have to have their costs lowered immensely to justify how quickly you can exit the circle. Especially with speed boost mechanics. In: COH2 Balance |
Thread: Wehrmatch Osneer HMG42-Into-Rape meta2 Apr 2017, 16:57 PM
Maxim is being reworked to be a support weapon, not mainline infantry. MG42 is like the golden standard for MGs imo. It does its job well but with good coordination, micro and indirect it can be defeated. It also must be mentioned that garrison rushes are a part of teamgames because garrisons are so powerful. I suggest rushing key garrisons yourself so you can beat the MG42 to the garrison. In: COH2 Balance |
Thread: can we get a arty buff for all factions2 Apr 2017, 16:49 PM
Personally I had no idea. But strafniki did IMO maybe all howitzers should receive some structure + brace button? I think if they could have some form of damage reduction to at least withstand a dive bomb or mattress that could be alright. It'd work similar to brace but hopefully not as gimmicky. In: COH2 Balance |
Thread: Graphical design suggestion about Penals2 Apr 2017, 16:28 PM
you spitballer you Kappa although the idea is decent. I don't see why they can't just do that with penals. In: Lobby |
Thread: Graphical design suggestion about Penals2 Apr 2017, 16:09 PM
Impractical to add but decent suggestion: So do the guards from the T1 remain elite infantry with their stats intact? Do they also keep their PTRS but the DP-28s are locked behind T3? If guards remain elite infantry on T1 you'll run into the exact same problem we just had with penal spam early. Elite infantry out classing axis infantry early because they simply cannot deal with the 6 man squads high DPS. Yes they won't have flamers so that's a plus, but try flushing a guard squad from cover and you'll take heavy losses especially against garrisons if OKW. If they do not keep the PTRS and it's locked with the DP-28s T1 will be vunerable to light tank rush again. In: Lobby |
Thread: It'was our last game, i'm so sad.2 Apr 2017, 15:25 PM
Try getting a JP4 to vet 5. I see far more vet 3 FFs and SU85s than JP4s. Allied infantry is not being obliterated by axis atm. Allied players have gotten used to 9 months of Penals and rifles obliterating anything in their path and charging through open ground against axis infantry and winning. Any allied medium out classes the p4 at vet 0. OKW is supposidly based on keeping your units alive to get to vet 5 to be effective, but how can you achieve higher vet when allied tanks come sooner and are more effective for lower price. T34 series annihilate infantry ATM and T34/85s are fantastic spammable tanks that can deal with almost any threat. Cromwells and comets are self explanitory. The sherman is actually a pretty decent tank, it's just overshadowed by the t34s and cromwells. Heavy tank destroyers are a massive flaw in design. How is it fair that axis can have an 85 range Tiger that can 2 shot mediums with higher armor than a KT? When the JT is supported correctly its near impossible to defeat on specific maps. The game would run much better and would require more skill if it just relied on 60 range tank destroyers. Yes, you can say "allies have mark target" any top soviet player not only will bring a mark target commander to bring down heavies, but they're also on some of the most meta commanders. Guard motor for example. It's like saying brits don't have any form of indirect. While they don't in their stock army because the mortar pit is just a gimmick, the landmattress is picked up easily 50%+ of all games because that commander fills all of british flaws. In: COH2 Gameplay |
Thread: It'was our last game, i'm so sad.2 Apr 2017, 14:44 PM
UKF and soviets have stronger tank destroyers. They also have mark target. Like I said units with range above 60 are just a design flaw by relic. And the allied mediums outclass the axis mediums by a long shot currently. It's not like allies are strung up by their gills, they just require more coordination because it's simply easier to play axis tanks because you don't have to micro as much and can bounce more shots. In: COH2 Gameplay |
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