Profile of ShadowLinkX37
General Information
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: Volks/pzfusil/Sturmoffizier mark target death blob9 Oct 2018, 20:08 PM
Best counter is light vehicle. T70 prefered. But if you can't get a light, target the officer as previously said, otherwise blob yourself. The officer may be an aura unit, but its aura is actually pretty weak for the investment. In: COH2 Gameplay |
Thread: OKW Fortifications Docrtine8 Oct 2018, 03:15 AM
While I don't perticularly care currently about possible revamp changes etc because it is late here for me, I do agree that fortifications is actually too strong. From a 1v1 standpoint only: Playing against LeFH in 1v1 as USF is actually full fledged cancer. S-mine spam on volks which you have like 4 of, bunkers potentially, and then finally LeFH guarded by schwer HQ. If the LeFH hits the ambo or enough bleed it immediatly gets validated for its investment. In: COH2 Balance |
Thread: Faymonville as Brits7 Oct 2018, 20:27 PM
Without watching: OKW sturggles a lot vs MGs, so I tend to always have 1 sometimes 2 on the opener vs OKW. Edit: I'm just gonna do a full review here. Gimme an hour. After watching: You lack capping in this game because you heavily lack capping squads. You had only 1 section the entire game, and your engineers would either be repairing or just sitting AFK. You lost 2 engineers, 1 to body block cheese which is annoying, but ultimately you lost it to not reacting quickly enough with the squad. Just try and keep your squads active and less ambush camo stuff if you want to cap more. You got a lot of wipes because of commando camo gammon bombs but the OKW play was also floating a lot. If he had spent his resources you could've really been in trouble. If you don't use the tactical map I highly recommend it to keep your squads moving. Essentially you didn't have capping squads. You had a UC, a vickers, a sniper and 2 commandos you were using for ambush. That's 5 squads who arn't capping. In: Replay Reviews |
Thread: Mortar Vet 37 Oct 2018, 02:35 AM
The barrage ability is exactly what this is, an increase in RoF at the cost of accuracy. In: COH2 Balance |
Thread: German infantry doctrine rework is so OP6 Oct 2018, 22:33 PM
Every time I think Katitof is stepping out of his shoes I look at the name and it's Butcher. I mean you guys are killing me with the same pic here. In: COH2 Balance |
Thread: OKW buildings and resources upon cancellation6 Oct 2018, 21:14 PM
Just shoot it with rifles till it gets close to finishing then satchel. You're arguing that you lost 45 munitions when he loses over 100MP and 15F. I think you'll be fine. In: COH2 Balance |
Thread: Remove Anti-Swear Moderation6 Oct 2018, 03:43 AM
god but I gardening love puppies. In: COH2 Gameplay |
Thread: Axis artillery/Lefh overperforming5 Oct 2018, 23:44 PM
JT and ele are not invincible especially against soviets who have mark target. It's more of a map problem than a unit problem. Flanking on steppes is pretty easy. Flanking on road to cutoff as north is impossible. In: COH2 Balance |
Thread: about small arms fire5 Oct 2018, 23:39 PM
I'm sure people would look at me weird if I used dynamic in an academic setting. Shouldn't you be beating me over the head with snipers? In: Lobby |
Thread: about small arms fire5 Oct 2018, 23:36 PM
Got it. All good now. In: Lobby |
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