We'll see what comes of this in time I suppose, at the very least though this doesn't belong on the Strategy desk. I think the balance section would be better here.
/Moved to CoH2 balance
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Broadcast: https://www.twitch.tv/ShadowLinkX37
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Post History of ShadowLinkX37
Thread: Which faction is the worst in the game? USF or UKF?4 Dec 2018, 04:43 AM
In: COH2 Balance |
Thread: what if OKW p4 got spearhand mode?4 Dec 2018, 04:39 AM
There are ways to make things balanced ofc, the problem is we're trying to to make a unit perform in certain situations with a supposid counter of flanks. Maps don't always allow for large scale flanks etc. See Trois-ponts or Redball. It's part of the major reason heavy TDs are near undefeatable on those maps. Overall I think it's too much of a change for the games lifecycle for anyone on the balance team to go for it. It would require extensive testing of OKW lategame vs all opponets, and rebalancing of opponets units as well. When it comes to balance suggestions, the simpler the better currently. It's hard enough to get them to change veterancy In: COH2 Balance |
Thread: what if OKW p4 got spearhand mode?3 Dec 2018, 18:07 PM
It would make OKWs lategame better, but not in the way that'd be healthy for balance. In 1v1 especially, the tank would nullify construction of allied stock mediums and essentially force a TD as their first piece just to avoid getting rolled by the high armor. Similar to how the KV-1 functions now. It's ok in terms of damage, but is very difficult to kill if your opponet has just fielded a P4. I'd say probably no bueno. In: COH2 Balance |
Thread: Buff Ostwind3 Dec 2018, 17:11 PM
I think if it had reliable AA it'd be more or less fine. Maybe tweak its vet around a bit but it can still be decent in terms of AI. I don't think it needs to get any major changes. Should remove its minimum range though :/ In: COH2 Balance |
Thread: King Tiger - Is it worth buying?3 Dec 2018, 05:53 AM
gotmethere In: COH2 Balance |
Thread: King Tiger - Is it worth buying?3 Dec 2018, 03:30 AM
It doesn't gib models consistantly, that's the problem. If it did it should currently be used since nothing was changed in its nerf other than scatter. It isn't though since it requires all techs and is expensive. It just doesn't have the shock value for that price. Personally I'd rather give it pershing scatter and call it a day. TDs could crush it pre nerf and they crush it post nerf. People just didn't like how it insta gibbed full 5-6 man squads. They could've lowered the OHK radius and changed the AoE profile which would've been fine. They do a lot of heavy handed nerfs/buffs on the team and it isn't always neccesary. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?3 Dec 2018, 03:04 AM
Correct! But the croc pays for that power while having the ability to engage both infantry and armor with its (yet I say terrible) main gun and flamethrower. Although it should be much better post commander patch. But the KT is tied for most expensive unit ingame but it's AI is as RNGfested as the IS2, and the AT is decent when someone decides to push the KT within its range. But if the AI is so inconsistant, why would I not just purchase a panther for reliable AT on a more mobile platform? In: COH2 Balance |
Thread: Soviet Planes target base sector3 Dec 2018, 02:40 AM
Once a plane begins tracking it will follow a unit to any point on the map. All planes should be able to move over base sectors so long as the flares are dropped outside the base sectors. This is very prevalent on certain maps like Faymonville. There shouldn't be any difference between the planes of different factions currently. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?3 Dec 2018, 02:27 AM
I'd agree if the price gap wasn't major. The firefly at 440MP 155F is just over half the price of the KT, but entirely nullifies it in any way if the KT doesn't have those raks there. A unit which costs 55% of another should not be shutting the more expensive unit down completely. You should be using relativley equal resources to engage your opponet to gain equal footing.
I'd agree that those units need support in varying levels, but thats the key, varying. The croc can operate against most targets once these commander buffs go through. It'll have a full damage main gun and a flamer to clear AT guns. 2x ISU was used in the qualifier tourney last weekend by Rutra and dzzara against Hans and DevM. Hans and DevM didn't have the Ele and essentially couldn't counter them. I remember one of those ISUs walking into 3x raks and simply just drove away because of bounces and the single shot it landed vs the 3 AT guns. People used to complain about how the KT could walk into 2x AT guns and just clear them, but somehow that was different. Point is, if a KT has desiginated support it can somewhat work, if it doesn't then it's practically unusable. With many other heavies they can operate alone. Not really gonna talk about the Pershing, it's hilariously OP but receives no nerfs. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?3 Dec 2018, 01:39 AM
I think one of the crutches the KT currently resides on it sitting ontop of a VP being bait for 2x cloaked raks to attack a TD. If OKW lost their cloaked raks (which they should for a normal AT gun) there isn't anything that would be able to deal with those 60 range TDs. The gun is too inconsistant now, the turret is slow, the tank itself is slow and requires too much support if a single TD shows up. You're designating at least 1 AT gun, possible volks and the KT to a single VP point. That's at least 45 immobile popcap and a ton of resources. If the rak isn't there the KT can just get shot at with no penalty. Often refered too as "vet sponges" previously, it is now similar to what the KV-1s were pre MG buff. My point is, if a unit can get shutdown so easily without designated support there's a problem. In: COH2 Balance |
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