Theorized Advanced warfare would fare well against the new assgren builds.
The guys just blobed assgrens, so ppsh cons didn't have much effect except for runing down assgrens already supressed by maxims. T34/85s were great, one of them got up to 50 kills before getting finished off by a panther dive.
Further testing required
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Thread: AdvWarfare vs Assgrens21 Jun 2019, 20:14 PM
In: Replays |
Thread: PAK vs Zis AT guns21 Jun 2019, 04:54 AM
The pak reloads faster and has better penetration. This. That's how the pak can counter lights and how the zis has a hard time at doing so, serving more as a deterrant. Zis is your best bet against any armored unit above a medium if you can't use a Su85. Also, the vet on the zis covers most of its downsides. Also consider the flamer units you name are late game heavies designed to break stalemates and dugout positions In: COH2 Gameplay |
Thread: Dealing with armor on close quarters21 Jun 2019, 04:19 AM
I'm going to give Advanced Warfare a chance against strategic reserves. Ppshs and T34/85s may be able to work around some issues |
Thread: Dealing with armor on close quarters20 Jun 2019, 06:41 AM
So there is no way around it? I'm not against variety, but I don't like the idea of forefeiting my fuel(because these enclosed spaces are located on fuel points) as soon as medium comes in. |
Thread: Dealing with armor on close quarters20 Jun 2019, 06:32 AM
Its a problem prevalent on 2v2 maps. There are "enclosed" spaces where turreted tanks have complete control because they can manouver around soviet antitank options, as all of them are either support weapons or paper thin assault guns that are designed to dominate the enemy from long range Places that come to my mind: - Eindhoven castle - Western town (fields of winkendonk) or the right fuel on the same map |
Thread: Move Conscripts 7th man from t4 to t3?19 Jun 2019, 23:36 PM
The tech vs sidegrade unlock when talking about volks and cons doesn't work because volks teching to unlock their shit unlocks units and abilities. It's impossible to put a direct value on that. Teching up for OKW unlocks a tier full of units, the mg34, Sturm Shreks and volks whole kit which includes a better molotov, a snare and a weapon upgrade. Cons upgrades provide ONLY things for cons so it is directly applicable to the cost of cons. You can ignore volks entirely and teching up still gives you things. It's not a waste. Unlock con upgrades without cons and.... Well you are silly. One of the most solid takes on the subject In: COH2 Balance |
Thread: [2v2] Hard time against assgren stalling19 Jun 2019, 04:13 AM
We are badly outmatched against a rank 21 team. I got completely nulified by assgrens as they stalled me really hard by beating me to green cover. Not sure what to do on these cases: Cons can't get close, and plinking away against them from long range its just playing their game while the mg finds a better position. Cons dont have the damage to force them out if I get a flank because I can't get close. Isolated conscripts will get shreded or pios will trade retreats with them if I can't down one of them on the approach Also I'm not quite sure which flame upgrade use flamers on engies or molotovs on cons. In: Replay Reviews |
Thread: Need advice against stalling19 Jun 2019, 04:09 AM
We are badly outmatched against a rank 21 team. I got completely nulified by assgrens as they stalled me really hard by beating me to green cover. Not sure what to do on these cases: Cons can't get close, and plinking away against them from long range its just playing their game while the mg finds a better position. Cons dont have the damage to force them out if I get a flank because I can't get close. Also I'm not quite sure which flame upgrade use flamers on engies or molotovs on cons. In: Replays |
Thread: M36 Jackson18 Jun 2019, 01:49 AM
Because ostheer units aren't designed to overlap. Each one of them accomplishes a unique task on the battlefield. Paks can handle all kinds of armor and has no problems against allied heavies. Stugs counter lights and mediums and can zone out heavies with a bit of luck. Both of these units also have access to TWP. Panthers are a dominance tank: Can help units against infantry with its 3 mgs, can realiably penetrate mediums and has the speed and armor to dive in finish off damaged vehicles. Not even soviet units overlap that much. It follows the same reasoning: Expensive Manpower only ATG that can handle even heavies and T3 tank hunters that exchange penetration and range for mobility and the lack of a set up time. You can't compare "the variety of usf light AT solutions" vs axis doctrinal heavy TDs designed to zone out mediums and kill heavies. They serve different pruposes, have different timings and costs. In: COH2 Balance |
Thread: Drowning on pfuss part 216 Jun 2019, 23:37 PM
7 units charging a maxim...god damnit Tense match. But we managed to beat them at the end Good use of Ctc (cover to cover) with Rangers on sidaroth part. In: Replays |
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