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Thread: Relic Winter Balance Preview v1.3 Update20 Dec 2016, 21:12 PM
Just let 1.2 go live and keep going from there. Being able to play automatches will increase the number of matches we can play and the feedback we can provide In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update20 Dec 2016, 08:36 AM
If relic expects you to balance this game while only alowing you to touch only some of their units then they've gone insane. Overall, besides some questionable penal changes in the last iteration of the patch I think you've all done a good job at ironing some of the most general problems in the game and tweaking the meta. Keep it simple, you can't make big changes without having access to change every unit, building and commander in the game. Make the 1.2 live and lets go from there, having the automatch will solve many accesibilty problems (I currently only play 1v1 with a friend that has roughtly the same skill level as me) and will surely give you more replays to work with. I would love to send you replays if I could get into more matches and I would like to get in more matches because I loved the original CoH and I want to love this one too, but current meta in live sickens me so much I've only being playing 2v2 with a friend In: COH2 Gameplay |
Thread: WinterBalance 1.212 Dec 2016, 15:46 PM
Now that you are fixing bugs and balancing the game and can ask this. Please fix the display of the model requirements to recrew weapons. It says 2, but ends up using 3 models, and in the case of the ostheer that means loosing entire veted squads by a mistake caused by the display of wrong information, a bug, or wrongly implemented changes. BTW, we need to standarize the WinterBalance posts. There is one in gameplay, other in balance and another in Lobby. They should be in the same place In: COH2 Gameplay |
Thread: Ostheer objectives29 Nov 2016, 06:23 AM
Another question. How do I harass their resource points? My biggest problem it's that I get out caped really bad because I have to move my units togheter for them to be any use while allied infantry can fight on their own and, as they rely more on infantry than the ostheer, have more squads available to harass my points |
Thread: Winter Balance Preview Replays27 Nov 2016, 22:19 PM
For some reason I cant't watch most of the replays ( I have the mod) In: Lobby |
Thread: USF Meta Counter25 Nov 2016, 18:16 PM
How many kills does a sniper needs to be effective? I tried it yesterday against penal spam with relative succes (it becomes easier for grens to beat them) A list of the reinforcement costs for each allied unit would be usefull to maximize our harassement In: COH2 Gameplay |
Thread: Ostheer objectives25 Nov 2016, 17:09 PM
Am not talking about the AI opponents, I'm talking about the Halftrack Unit AI. I readed that post yesterday and I was using the sniper against penal spam. Looks like the german sniper it's the equalizator. Picking out models out of enemy squads gives your grens a much needed breathing room. |
Thread: Ostheer objectives25 Nov 2016, 04:27 AM
Another question. Current Ostheer meta it's to build 2 222, then Pak. What about the halftrack? I find it increadibly usefull in long engagements with enemy units thanks to being able to reinforce my units. Also I find the halftrack AI compleatly retarded as it rushes enemy infantry instead of firing at max range (and thus both reinforce and add to the overall DPS) |
Thread: USF Meta Counter24 Nov 2016, 19:26 PM
So we have to play guerrilla tactics with a sniper in the early game to make the riflemen bleed and delay tech In: COH2 Gameplay |
Thread: Ask the Strategist!22 Nov 2016, 19:00 PM
Either ostheer or soviet In: Strategy Desk |
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Latest replays uploaded by cochosgo
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