I used to struggle to get the munitions to double bren, or grab piats, or have enough ammo to call in artillery. This tiny change made the gameplay so much smoother for UKF.
It's too bad they can't implement this change with the Piat, Bars and Bazookas.
This would also balance out the endgame more, rather than Allie's suiciding everything and capping points underneath panther fire lol
If I had to tack on another change, I'd like to see a smoke drop option for infantry section (if they have artillery flare upgrade) This would make it feel less painful when your mortar pit dies.
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Long range gun is the best gun, if you want close ranged on the move stuff, go for panzergrens |
Been seeing this opening used a lot, very hard to stop as UKF (1v1, maybe 2v2 has an effect also)
Build order is double engineer double MG.. and that's it, nothing else.
Goes tier 1, queues two 222's two pgrens and clicks up two ostruppen (the 222's kill enough to hit commander 4 easily)
https://www.coh2.org/replay/71020/2-kill
Look at their player cards XD
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By yours truly |
Thread: 2 kill20 May 2018, 11:39 AM
I see now why Axis double engy double mg.. just stall for a little bit of fuel boom two 222's to faceroll the map lol
Glad to see the patch had literally no effect on the game XD |
You guys know the Panther got a health increase too right....
It's only fair that Allied vehicles get a health buff for their insane fuel costs. That's why Soviets are the only viable team right now because they have a 90 fuel tank.
The sherman and cromwell literally equivalents to the T-34 right now.
Also, when the firefly got a damage nerf, this also means it gains veterancy slower indirectly from this change.
I'm telling you guys over and over that the Relic balance team never explain the motives behind their balance changes, It's like they never knew COH 1 that Wher used to be the hardest to play in the early game. Now it's a completely reverse where any noob can play them and gain map control.
You can't argue against this, there's proof everywhere.
Wher players HAVE BEEN abusing this...; volks spam start straight into P4
Or volks spam straight into Stug.
You raise the fuel cost of stug/puma/222/p4 (currently abused)
Lower the fuel cost of allied light vehicles (currently unused) |
I still don't know why they "semi" nerfed the Soviet sniper, there are games where they rack up 50+ kills and the Soviets still get facerolled in the games.
Not gonna lie, I really don't think the community agree with any patches made to the game so far. Usually when a major patch hits you get MORE players to play the game.
I'm already seeing posts about longer queue times in the community hub of steam.
Just wished both sides were more balanced, it's like people LIKE to struggle against Axis tanks and have them faceroll you in every game.
Every UKF player is pissed off how the bren carrier got an armor reduction, made absolutely no sense. Just random tweaking of numbers to nerf early game UKF, no reasoning at all, just because they wanted it weaker I guess. Build diversity? I guess 4 Infantry section + MG is the staple now.
A vast majority of players, even newbies come in and complain about rifle nades. Just saw a 1v1 yesterday where the UKF completely dominated the map (Cause Wher was trolling with double engy double mg) Then he makes a puma and 222, completely dominates the game. Pak kills early cromwell like it was nothing.
Everyone swept the Ultra Team tournament under the carpet when we saw 100% axis winrate, even the high level allied players we see off of VOD's can't dodge rifle grenades, or get their vehicles destroyed because of free Axis smoke, powerful AT guns and the faust combination.
I don't see why we didn't see an LMG nerf, for an ammo decrease for Volks. Or a weapons nerf for Volksgrens to stop them from blobbing. There's still a 10% reduced suppression for Volksgren bulletin rolling around.
Sometimes it feels like Axis armor has more sight radius, when you move infantry towards tanks they seem to get the first shot.. also encouraging vehicle spam with no infantry support. You always see Axis diving with vehicles like it was nothing, while Allies dive and lose all their vehicles thanks to faust and superior AT gun range.
They can faust, rifle grenade spam all game, and still afford arty call ins and weapon upgrades lol There are constant patches over and over and over that dumb down the game.
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If you post a replay I wouldn't mind watching.
From the sound of it, it looks like you lost the match already before the churchhills and firefly came in. That's alot of fuel.
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Sup bikerush, nice to see a KW player around |
I've played double USA and beat many good teams ... if you're having issues, it's definitely a L2P issue... sorry to say... if you want actual tips I can give them, but if you're here to complain, then I'm here to tell you you're wrong.
Replay plz
This whole thread has no proof, just random players telling him to get better |