I already have the original Valentine ebps as it's in my mod as a seperate entity to the commander call in but thanks for putting it and extra thanks for the ability_bag.
It seems the developers deleted to the weapon scan component out of the ability for some reason. Why they didn't just leave it as inert but unchanged is beyond me.
I can't however copy pasta this onto a T70 I tried that once before and it doesn't work. Activating the ability doesn't actually activate the weapon scan option thing.
I've broken the error blocks up above so it's easier to digest. It's refering to a modded emplacement with two light 45mm AT guns inside. THIS THING
I'm somewhat confused as to why this is coming up in the A.E when the instances have loaded after the December commanders update. The ebps files for all 3 of these components point to animator the modded .abp files in the Mod directory (for example: data\art\armies\british\structures\pit_mortar\pit_mortar_sink.abp)
I think AP rounds would push it too far in the other direction. Consider that with AP rounds it could counter snipers and light vehicles with ease and still have it's current role purpose I think that's a bit much. MAYBE with vet 2 or 3 seen as I can't recall ever managing that.
I quite like the m20 for territory harassment and sneaky mines but as many have said I find it's not something I choose often due to the AAHT being a better unit in almost all regards. The m20 has basically no shock value to it. I mean if it at least had a degree of useful infantry suppression I'd be happy with it as is with perhaps a slightly reduced MP cost.
Edit: Actually one thing I'd like to change was already said by another poster in that I'd like a lowering the vet requirements. As I said earlier I can't recall ever getting one to vet 2 never mind 3.