Hey all.
I'm getting to grips quite well with the COH Mod tools and learning my way around at least the basic to intermediate stuff but I'm having some issues with how abilities work. When I use the word ability I refer to things such as off map arty or unit call-in's/dispatching units.
Here is an example, lets say I want the game to automatically call in a KV-1 tank, cool down for 5 mins then call in another one with no interaction from the player or AI. How would one do this?
I find setting the ability_bag / activation = always_on will simply override any attempts at a cool down timer. So in the example used above the game would simply non stop summon KV-1's until your game crashed. That said, if one was to set that to = timed. Then player/AI interaction would be required to activate the ability by way of clicking on a button or something. Is what I want to do here even possible?
Another question again related to my confusion with abilities. I'd like you all to think back to when the British Advanced Emplacements Commander was first introduced. Back then if one was to turn on the counter battery ability it would remain on unless you turned it off. So ability_bag / activation = toggle. BUT if you did disengage the ability for counter battery then there would be a cool-down before you could toggle it on once more. Again, how? I can't quite figure this out.
Many thanks for any help provided.
-Kane
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