PTRS that the penals get sounds a lot like the PTRS that tank hunter conscripts get.
I wonder how much worse these penals are going to be at anti-infantry? The damage decrease doesn't seem that it would be as bad as before. |
I am not sure why people complain so much about scope.
Sweeping changes are very difficult to get right and some times rather difficult to figure out what went wrong.
The light vehicles changes alone are enough to sift balance and may need more tweaking.
A re-balance of early infantry needs to be made at some point thou and a Tank/TD overhaul also.
First priority imo should still be veterancy abilities and bonuses.
People want everything to be fixed now. They also don't understand the iterative natural of balancing multiplayer. They think "just fix X, Y and Z and then the game will be perfect".
Plus, there is the very real concern that this will be the last balance patch for months, maybe even for they year. I think that it is reasonable concern if Relic are planning to release Dawn of War 3 this year. I imagine hat they will concentrate on Dawn of War 3 that until release, and then move on post-release support. After that, they might jump right into making an expansion.
So the Thread is about "Wehrmacht Infantry in WBP till 1.8" and 95% of the post are about the Coins / Store system ?
Such is the internet.
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The takeover itself was a means to keep the CoH2 project alive and release the game, and it was later followed by announcements on big plans for competitive multiplayer, ladder and ranking system, esports participation, etc. -- you don't do all this (and certainly don't push loud promotional campaigns with these messages) without having a funding to keep and maintain a game at a required level.
As long as it makes them money. If the eSports thing didn't work out then they would have stopped work on it.
That said, they still seem interested in tournaments and doing balance updates, so they are keeping up with it. The reason they haven't dedicated much time to CoH 2 is probably because of Dawn of War 3.
I guess you don't care about Dawn of War 3 but if it flops then I wouldn't be surprised if the company folds entirely.
They owed their customers a properly functioning, optimised, bug-free game starting with the release, and they haven't delivered on it for four years now.
The game is fine. It might not be balanced when it comes to multiplayer but even then it's good enough to be the second most popular multiplayer RTS.
It's hard to take you seriously when you are talking about CoH 2 as if it's Sword of the Stars 2 or X:Rebirth.
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They had all the resources since the SEGA takeover to make sure the game was optimised and basic bugs and crashes wouldn't plague its community for months, sometimes years. It's not just a new thing that has become a problem now when money is not flowing to them like it did in the early phases -- it's something that stained their work on CoH2 from the very beginning.
Their priority on microtransactions and DLCs is fine if that money is used to make sure the game's basic functionality is problem-free, but not if it only serves the profit interest while the players are left shafted. I can speak for myself that I've purchased about 70% of all skins and other items from the in-game store as well as about 10 commanders for various factions -- the game is still performing like they never received that money from players like me.
And it's not just memory leaks, overall performance and bugsplats but also things like War Spoils rework that took half a century, balance patches that fixed one thing while wrecking fifty other units/abilities, releasing new factions in ridiculously OP states, etc. It's just a basic case of incompetent work, hence the "Lelic" reputation they have.
Why would they have all the resources they needed just because Sega took over? Do you think Sega are going to keep throwing money at them because Relic feel they have a "moral responsibility?"
It seems like when Sega brought Relic they gave them more money and then pushed back the original release date from March to June. That doesn't mean they are going to keep giving them money just to maintain the game.
There are benefits for them to keep updating CoH2. Either DLC sales or the keep people interested the game, encouraging others to buy it or other Relic games.
I'm pretty sure they aren't doing it because they believe they owe their customers constant updates 3 years after the original release and over a year after the last expansion.
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Excuse me, but what kind of excuse is this? "We will make a game, advertise and sell it to you, but don't expect us to maintain it in a healthy, optimised, bug-free condition because we don't have money"?
If you create a videogame project to make profits, you automatically take upon you the responsibility of providing support and technical maintenance over it. You can't ask to do half the work and expect it to be accepted as a sensible behaviour.
*shrugs*
They'd have to pay developers money to work on CoH2. This money has to come from somewhere.
Their previous publisher, THQ, filed for bankruptcy because they didn't have enough money, so it's a very real thing that is important.
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Blizzard made money cause they supported their games and listen to the community, and they do communicate a lot
Blizzard's games are good so lots of people play them. Because lots of people play them, it's worth continuing to support them.
I don't deny that Blizzard love their games and their community. However, fact is that is that they wouldn't able to do it if they weren't profitable. According to their annual report for 2015 ( http://investor.activision.com/annual-reports.cfm) Blizzard had product development costs of $646 million.
Game companies aren't a charity. They spend money to make money. Relic simply do not have enough money to support CoH2 as we'd like. |
Is abandon really such a bad mechanic? It happens rarely and you can normally destroy the tank before it can be recrewed. Plus it's only a single tank, normally not the end of the world unless you were being stupid with a king tiger.
I think there are a lot worse things with RNG (e.g. full health squad wipes) than abandon. |
You will never see a game breaking bug lasting more than 2 days in Starcraft 2.
and in coh2, Remember Gatling usf tank / Vet 1 vickers unlimited range / usf mortar auto tracker ? ;D they last for 2-3 weeks
Blizzard make enough money and are successful enough to do whatever they want. Relic, and most companies, don't have that luxury. |
That actually should've just said competitive games; but even if we're talking about RTS only, being behind SC is enough of an example if you look at how the SC community is healthy and active through ESL events while here at CoH2 we're busy praying this year's community-tested patches will come soon enough to keep at least some of the players from leaving and save the multiplayer from turning into a 15-minute queue time fest.
Personally, I think that not as many people are interested in playing multiplayer RTSs. People are more likely to play a DOTA game which has RTS elements but there is so much less to worry about.
What I'm saying is that it might be something (almost) inevitable, rather as a result of Relic or game balance. |
Meanwhile 17 Pounder still eats 1/5 of entire army
#scope
Shh or they'll never release the patch. |