Mods cannot be combined easily, certainly not these two large mods.
The Wikinger team has quite different goals while spending countless of hours on research for historical facts and implemented that in their mod.
I, as creator of the All Units mod, had the intention to create an extension on the vanilla game while keeping the original gameplay.
The damage model is not one settings file. It contains dozens of variables for each unit and each weapon. I don't want to create an alternative mod which combines these two, because it would require a tremendous amount of time which I already invested in the current mod.
I actually doubt that it is related to money since it was available at launch. Maybe they discovered a breaking issue? Like downloading a 500+ mb mod automatically from the lobby? (which would be an even a bigger issue than all those skins). The whole workshop implementation might be required to change. Just speculating
But yes, it would much appreciated if it is possible!
When cloning the WC-51 abp to create a new one sporting the DShK, the marker extension will stop working, most likely because there is no corresponding .mua or .muax or wherever the markers are stored anymore.
That is true sadly. I encountered the same issue and don't know any solution.
This is quite amazing, I was not aware of this whole possibility.
Is this theoretically possible with every vehicle that supports mounted machineguns? For instance, could I mount a DSHK MG on a universal carrier instead of the Vickers?
Theoretically yes, although the Universal Carrier is the only vehicle that uses a new hardpoint for the vickers and not using the mounted gun. So it looks a little different: