- Give reworked HQ glider to Commando doctrine and remove it from Vanguard.
- Add Assault Sections to Vanguard.
+1 |
Only the mod team can answer that question, because I have no idea. |
The list with commander-abilities from the Brits is indeed hidden somehow.
A possible solution to achieve what you want is:
To clone the pepper_pot ability and set the requirement to: not, race british.
Then clone the land mattress ability and replace the requirement with any_in_list: "The current land mattress required_player_upgrade" + "The current pepper_pot required_player_upgrade". |
In the sbps of the flak:
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The AI often drives me crazy, but I have a workaround to influence them a little. I added 1 upgrade to all 5 HQ's. That upgrade has position -1 (invisble) and no hotkey. I added the upgrade to the economy which utility 1000. It is called 'is_ai'. The AI normally buys it within 1 minute in the match.
This upgrade can be used to lock units for example (requires NOT: player upgrade). Or to limit them to one or two on the field. A human player will not be able to buy this upgrade. |
oh sorry, I misunderstood your question.
Those priorities can be set in ai_economy\complete\default. Add the units to the 'squads' list. All units which are not present in that list use the default 'default_squad_utility'. The utility value is the priority.
Global upgrades have similar lists 'player_upgrades' and 'default_player_upgrade_utility'. |
The position of units in a structure is located in the 'ebps' category. Select the hq, then in spawner_ext/spawn_items/1. spawn_item/ui_position.
Position 21 means: row 2 and colomn 1. 11 is top left, 34 in bottom right.
Upgrades have their own position. In the category 'upgrade', in your upgrade/ui_position.
Upgrades which are located in the 3x4 grid have 'ui_group' set to 'command_panel'. Then the 'ui_position' means row/column. The ui_group 'unit_upgrade_panel' means the upgrade is positioned left of the 3x4 grid. The ui_position then means the priority, ordered from low to high. |
I think that Buttom "magic" ability should not even be in the game. Very unrealistic.
If the tank doesn´t have smoke, its gg for that tanks.
FYI: source
Buttoning is very realistic. |
The binoculair is perfect, though I didn't know that it included that audio.
The prop is a different model then the weapon. The weapons can be found with the archive viewer. For example: armies/british/weapons... I will add the path for the sten soon.
Changing the variety_name is very well thought.
Edit:
The path for the sten: art\armies\british\weapons\smg_mk2_sten\smg_mk2_sten
This can be found in the archive viewer, in the file C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Archives\ArtBritish.sga. |