Katitof at his best! He think its ok to need two different tanks (jp4 AND Panther to deal with heavy allie armor and normal mediums)
while allies can easy build their standard td and can now deal WITH all armor targets which axis can bring.
where is the logic to build a jp4 when it cost the same like other TDs but cant deal with its low pene, slow speed, bad accuraccy and low mobitly?
it can counter medium armor? wow! there are replay vs stuve where the jp4 penetratet kv2 only 2 from 10 shoots. seems legit!
why not?
Profile of ullumulu
Post History of ullumulu
Thread: Feedback for Commander Revamppatch17 Oct 2018, 06:11 AM
In: Lobby |
Thread: OKW15 Oct 2018, 05:51 AM
A-move Sturmpios? So they will fight from long range, right? and than u struggle vs them? with what? a Medic? In: COH2 Balance |
Thread: How to counter heavy OKW blobs (or blobs in general)11 Oct 2018, 14:12 PM
no sov player? are u kidding? i never seen a teamgame above 2v2 without a sov player. they are the most played allies faction since last patch. In: COH2 Gameplay |
Thread: How to counter heavy OKW blobs (or blobs in general)11 Oct 2018, 11:42 AM
schrecks are so inaccurate that they mostly hit to 50% at far range...and walking up to near or mid range ends in dead squad. only flanks works...but this works with every unit in game. so schrecks are expansive and ineffective...thats why u dont see them often. In: COH2 Gameplay |
Thread: How to counter heavy OKW blobs (or blobs in general)11 Oct 2018, 09:18 AM
depends on the szenario. can the shocks flank around a corner, and will be in near combat? than they schredd the volks. (not that 1 schock would be enough for 3-4 volks) In: COH2 Gameplay |
Thread: How to counter heavy OKW blobs (or blobs in general)11 Oct 2018, 06:13 AM
funny thing is: allies have better blobb possibilty. which tank fear a volk blobb? not one when right used. They will retreat after lose many models. but ever seen allie blobb with zook, ptrs and other crap which cann be spammed on cheap infantery (and hide behind mine scanner or a lmg symbol) and can deal with all targets? and u havent such great AI profile on ur axis tanks. so u struggle much more than allie players vs blobb...because they counter easy ur armor and u have less potent possibiltys vs them. halftrack which can pin and move? > play allies tanks whith great AI profile? > play allies better anti blobb rocket launcher? > play allies better blobbs? >play allies In: COH2 Gameplay |
Thread: Reduce the cost of tier 410 Oct 2018, 07:27 AM
a setup mg42 must be retreat when flanked....a maxim wont In: COH2 Balance |
Thread: Reduce the cost of tier 410 Oct 2018, 07:18 AM
it is faster than the mg42. it is so fast that a non-setup maxim can setup from alone and supress a squad without fear to be flanked (except if the enemy has sprint) this doesnt work with mg42. In: COH2 Balance |
Thread: Reduce the cost of tier 410 Oct 2018, 06:45 AM
i think the maxim is in some ways more potent than mg42. it can defense on itself, cause of high speed setup time, 6 models and fast supress it can with no problem reposition and hey...models dropped? when u planed right there is a con squad nearly and u can merge... In: COH2 Balance |
Thread: Axis artillery/Lefh overperforming9 Oct 2018, 10:05 AM
I think the real issue is how USK/UKF factions deal with the Lefh due to their lack of non-doctrinal rocket artillery. maybe u need a commander to deal with special commanders, like every faction too? every faction has commanders which will overrun the enemy...when he hasnt the right answer- commander for this. In: COH2 Balance |
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VSbarmaLEI89 pineapple the fruit dude GCPD the great Micheal WittmanUllumulu 火山 sch纳粹 log In『侵掠如火』Yeah..next victimby: ullumulu map: Lienne Forest7-1,150
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