yeah..and was design to counter infantery, too. double lmg on them is horrible....best mg..best sturminfanterie...best anit infantery capabilty on tanks...yeah...we should attack them with ufos...oh wait...they have the bofors...best unit in game in cost/ effictive.
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by the way...can someone tell me the weakness from the brits??
In my opinion..they get all the nice stuff from every faction....only a better version from the copy units.
the get strong tanks, strong infantery, fast repair, strong emplacement, strong mines, strong uniqe units, strong grenades, strong air force, strong artilleriy, can build caches, sniper, strong viewrange /scouts, flamers, mörsers, best cost / power effective units (example bofors)
what the hell did they dev thniking? "hey...let them give all the nice stuff...noobs will buy it...and we will be rich"
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example the luchs: it was made for dealing with infanterie.
but...nearly every infantery is his hardcounter. Why? cause all allie faction have massiv anti tank tools on their infanterie.
riflemen/ echo with double zook and snare
brits bloobs with pias
russian snares and tank rifles
stuarts an t70 wipe faster infaterie than luchs....plus hav anti tank posibiltys and stun rounds/ smoke
if the axis has such effitive units..
but no..the have not really good anti tank infanterie...only panzergrenadies |
Except OKW don't even have nades early one to take garrisons, except anti-garrison units require special tier, except OKW don't even have smoke. So it's not fine for USF to invest into nades and get their bar/LMGs later and get Stuart sligly later, while its fine that OKW don't even have a single tool to fight against garrisons. Biased much?
thats the point. OKW has nothing against it...USF get much tools.
u can in 2v2 make a base lock with 2 allies vs 2 okw player....for the first 5minutes the have no change against it |
the faction which can`t do anythink vs mg is: OKW!
u can make a base lock with mgs in the first 4-5 minutes vs OKW.
USF can build mgs earlier and hav smoke + grenades |
yeah...its really annoying to face 3 mortas at start in 2v2 or 3v3.
thats a real noob tactic..but its work. u cant set up anythink or stay in green cover...
no tech or anything need...and its very cheap for it performanche. |
OKW already has a potential counter to light tanks (Rak), it just isn't doing its job properly right now.
what a bad joke. raks cann´t do their job to light and medium tanks....t70, stuarts etc can wipe rak with 2 shoots...and if not..the circle them.
u need a bad enemy.... or luck ...or 2 rak to the job from any other AT gun. |
maybe...but i get more units wipes trough us grenades than any others.
Their grenades seems much more powerfull than bundle grenade...a wipe trough volks grenade..is nearly impossible with normal skill. |
once more the question:
Why is a volks blobb op...must be nerf...
and a rifle/ echo blobb isn´t it?
It its to easy with riflemen....they have smoke, grenades, anti tank nades, with commanders a very good lmg, wothout commanders are able to take bars/ zooks...which are very good.
and all this in one unit.
OKW and wehrmacht get one nerf after one....armor nerf to their heavy for exmaple.
so we have a very good riflemen against a nerfed armor from germans.
u can`t move 2 minute without to get a half destroyed tank which much be repaired 60% of his lifetime.
get a tank as us...and u have easy game vs okw...their at capilty without tanks is very pooor. |
Rear echelons have same exact purchase price and reinforce cost as Volks.
And as far as schrek damage and pen vs zook goes, you conveniently discount the fact that you can dual wield 2 bazookas on rear echelons if you wish, and many people do, or put one on each of your lmg'd squads.
There is also the little fact that zooks have 2 seconds faster rate of fire than schreks. 2 zooks firing 2 seconds a volley faster means that, all in all, zook blobs can end up being more powerful than schrek blobs ever were.
Don`t come with facts to Kati-doof.
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