IF it is possible to spam penals with t1 and now i can deal with infantery and armor...why in the hell should i build t2/t3?
i can wait to t4 and bring tanks....so its a penal spam into t4.
Nice one.....we have a sec. USF Faction....no combine army need and ost struggle much more as
before the patch.
Profile of ullumulu
Post History of ullumulu
Thread: Relic Winter Balance Preview v1.4 Update10 Jan 2017, 08:20 AM
In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update10 Jan 2017, 07:21 AM
Well, Ptrs for penals just don't feel right.( we don't want to cannibalize the gards usefulness). where is the AT for Ost in t1? If u mean the faust...hm...sovjet have in t0 their snare... why in the hell do u mean sovjet need in t1 AT?? WHY?? In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 14:49 PM
in german we say: "Scherzkeks" to such argument. If u give penals at posibilty u need now a pio with the grenadiers and the halftrack, for armor u need a stug or pak40...now u have a combine army...which do other faction with spam from one unit?? really? In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 14:46 PM
ok...than why should sovjet gets penals with AT? send a 76mm gun with them or guards and all is fine. same argument i guess. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 14:38 PM
Pls give grenadriers a 5. model, and lets make them less dmg pro model, to the lvl from a 4 model squad. why 5. model? -u must often run back after lose the first model...cause in many situation u get a wipe if u wait till next model die - u cant pick up team weopans with 4 models in fight...the last will killed /// u have only 3 models...u can`t pick up the weopan ..cause u will lose ur squad why not follow solution: if you build tier 4/5 your get the 5. model like UKF get a 5. model with tech?? In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 12:14 PM
My Question: Why do u think need sovjet one more unit with handheld AT? they are really good vs armor....if u play vs a good sovjet player..u cant move ur light and medium tanks without a destroyed engine...t70, SU, and all the other tanks and hunters from sovjet...do the rest... why do u think sthat such a great AI unit need AT? cause then u need only spam one unit? is this your combine army argument?? zook and piats spam are the most metas in much games...why now a new spamable unit? every sovjet play how decide to spam penal...must know that he will strugle vs armor...but every faction has this (except USF and UKF...their mainline infantery can deal with ervythink) In: COH2 Gameplay |
Thread: May raketten get phosphorous rounds similar to Comets?6 Jan 2017, 13:09 PM
so you want an at gun to be able to counter weapon crew + infantry + garrison + tank ? To you and the others: We have such gun now in Game...its the soviet AT "Rasch-Bumm" 76mm Gun...it has an unbelieveable strong Arty modus which often wipes infantery and support wepoans..at huge range In: COH2 Balance |
Thread: Pls make the Flak emplacements usefull5 Jan 2017, 07:09 AM
L3P this must be a very nooby opponent...i cant believe that someone have a problem with this shitti emplacment. Pls post a video where we can see how good this thing is... In: COH2 Balance |
Thread: Pls make the Flak emplacements usefull4 Jan 2017, 13:16 PM
The Think is: u haven`t much Commanders as OKW...and in 2 or 3 Commanders is this shitty thing, which take a Space for a other usefull thing. Pls buff it..or remove it form this commanders. In: COH2 Balance |
Thread: Same map/enemy over and over?4 Jan 2017, 13:15 PM
same here In: COH2 Bugs |
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