the buff from CP is low comparded to the tank commander from brits....for only 25ammo (lol)
when will this cheap thing fixed? even a little mg from german tanks cost more...but the tankcommander upgrade the super brit tanks to superduber tanks

Thread: Command Panther teamgame balance27 Feb 2017, 13:18 PM
the buff from CP is low comparded to the tank commander from brits....for only 25ammo (lol) when will this cheap thing fixed? even a little mg from german tanks cost more...but the tankcommander upgrade the super brit tanks to superduber tanks In: COH2 Balance |
Thread: [OKW] unreachable veterancy, veterancy in general24 Feb 2017, 15:11 PM
The issue with vet speed has to do with the XP value of they unit and XP value of its targets. turn it aournd and look how fast allie units vet...why? cause axis unit are often expansiver and die faster than terminator rifles/isg/penals In: COH2 Balance |
Thread: [OKW] unreachable veterancy, veterancy in general24 Feb 2017, 15:09 PM
raketen die often by the first shot from a comet/ cromwell/ sherman/ t34 or a morta shell----it die to fast In: COH2 Balance |
Thread: OKW's Current Design Problem: The Why and How24 Feb 2017, 15:08 PM
hell nooo...only if u nerf the range from mortor emplacment too.... How do want to deal whch this OP unit if it all outrange all other unit by far?? In: COH2 Gameplay |
Thread: Relic Winter Balance Patch 1.924 Feb 2017, 12:29 PM
now u cant stop the penal hordes with HT/ luchs as OKW ![]() volks struggle hard vs penals...luchs and HT now too...nice now a sovjet need only penals and can deal with all....next faction can bloob one unit...nice one. In: COH2 Gameplay |
Thread: [OKW] unreachable veterancy, veterancy in general24 Feb 2017, 12:14 PM
vet5 rakketen, kubel, ...nerver seen In: COH2 Balance |
Thread: OKW need a early anti MG-Spam unit.24 Feb 2017, 10:44 AM
no ost player has problem with mg spam...cause they have cheap 222, smoke, morta, wide range grenades, good mg, flame HT all that have OKW NOT In: COH2 Balance |
Thread: Raketen camo needs to be changed24 Feb 2017, 09:49 AM
i would choose an at gun which can deal with tanks over a sneaky at gun which shoot in ground, aim toooooo sloooow, wipes zu 85% after the first shoot from allie tanks In: COH2 Balance |
Thread: OKW need a early anti MG-Spam unit.23 Feb 2017, 11:52 AM
You can get volks straight outta base, so rush your pioneers to one of the key buildings you know he's going to occupy. All this while training volks, to rush other buildings. After some time you can bring in your own MG-34. and if he not going MG spam...i lost much time, cause i didnt cap anythink.. than her attacks whith penals and iam out^^ In: COH2 Balance |
Thread: OKW need a early anti MG-Spam unit.21 Feb 2017, 12:09 PM
I also fell for MG spam the other day(really there was only 2-3 maxims, and a mortar) but i blame myself. Forgot to smoke, crawl closer and nade... u can look my replays and tell me what did i wrong. there are many maps which allows faction with mgs to dominate early wide areas (many houses, hose-maps, no many flankable ways) In: COH2 Balance |
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