the buff from CP is low comparded to the tank commander from brits....for only 25ammo (lol)
when will this cheap thing fixed? even a little mg from german tanks cost more...but the tankcommander upgrade the super brit tanks to superduber tanks |
The issue with vet speed has to do with the XP value of they unit and XP value of its targets.
Units that can only harm infantry like the Hezter have a hard time vetting up.
turn it aournd and look how fast allie units vet...why? cause axis unit are often expansiver and die faster than terminator rifles/isg/penals |
Dude before the Kubel change, having a Vet5 Königskübel was the shit.
Also Raketens are amazing at Vet5, you just have to use them more offensive instead of like a PaK.
raketen die often by the first shot from a comet/ cromwell/ sherman/ t34
or a morta shell----it die to fast |
ISG: reduce auto attack range to 80/90. Reduce cd on barrage and barrage keeps current range. Give it smoke. Vet1, modal mode which switches shells to Hollow ones (AT).
hell nooo...only if u nerf the range from mortor emplacment too....
How do want to deal whch this OP unit if it all outrange all other unit by far?? |
now u cant stop the penal hordes with HT/ luchs as OKW (
volks struggle hard vs penals...luchs and HT now too...nice
now a sovjet need only penals and can deal with all....next faction can bloob one unit...nice one. |
vet5 rakketen, kubel,
...nerver seen |
As ostheer is much simple.Just make mg,gren,mortar,gren,mortar(now he might have 3maxim and one mortar)just try to have one less mortar than he has maxims.Use grens to damage maxim after he is moving the maxims.BUt for the OKW is horrible because you need to wait too much for ieig18
no ost player has problem with mg spam...cause they have cheap 222, smoke, morta, wide range grenades, good mg, flame HT
all that have OKW NOT |
i would choose an at gun which can deal with tanks over a sneaky at gun which shoot in ground, aim toooooo sloooow, wipes zu 85% after the first shoot from allie tanks |
You can get volks straight outta base, so rush your pioneers to one of the key buildings you know he's going to occupy. All this while training volks, to rush other buildings. After some time you can bring in your own MG-34.
It takes time for enemy to build T2 and to train first maxim, by this time you can occupy 2 maybe 3 houses. If you're lucky, before he notices you can inflict nasty losses before he reacts.
and if he not going MG spam...i lost much time, cause i didnt cap anythink.. than her attacks whith penals and iam out^^ |
I also fell for MG spam the other day(really there was only 2-3 maxims, and a mortar) but i blame myself. Forgot to smoke, crawl closer and nade...
But for OKW, if enemy can baselock you with maxims... Something must have gone horribly wrong in the start. OKW gets Volks straight outta T0, so by the time soviets have their first maxim out, you should have 2, almost 3 volks out if all goes well. This should make it possible to rush for fuel and points, to hasten the development of tanks, guns etc. And possibly capture key buildings with numbers. At least those with field of fire to key points.
I guess the key question here is not "what to do after enemy has locked me down with MGs" but "What to do first so that enemy can't lock me down with MGs."
Is there a possibility, to patrol with Kubel, search for enemy maxims when they're on the move, shuchminen in front of doors etc...?
Like aradan said: Everything is easier said than done, but you can try playing Soviets, and try tables turned. If you can 4/5 times lock enemy down with maxims, then there might be a slight OP issue, and you could learn how to counter Maxim spam.
Cheers.
EDIT: I also had hard time trying to think of a way how to dislodge enemy from a building with OKW. There is no easy way. It's easier to keep them off from buildings. Dominate earlygame, put a few MG-34s in buildings. It blocks them entry and ends the early maxim game. By the time he counters your MGs, you should have Luchs, or heavier stuff to play around with.
u can look my replays and tell me what did i wrong.
there are many maps which allows faction with mgs to dominate early wide areas (many houses, hose-maps, no many flankable ways)
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