Don't try to pull me into this.
All weapon crews are shit at fighting by design. If the maxim crew is different, it is an oversight. Not saying it cannot be the case, but since it is mot supposed to be that way and I never experienced a strong maxim crew in game, I asked you for a video or at least some data from tests how many models the Kubel kills before it has to retreat or something
im on work...but..you can even calc this pretty easy:
maxim model make 16 dmg per shell. They will hit a kubel everytime since it has target size 14.
5models x 16dmg = 80dmg in one salve.
now the question:
how long will the crew model need to bring down a kubel? It isnt this hard.
the OP on maxim crew model vs kubel is the 16dmg per shot. half it to 8 and all good. |
You can also always upload your video showing that, since you made the initial claim.
we both know that the kubel will lose to a mg crew when driving around the mg cone and try to kill the crew... |
Well, I have tested it myself, well something similar to dispute the claim that the kuble is useless... Unless the men on a maxim are stronger than a rifle despite their larger target size and lower rof imma call bullshit.
did the kubel won? show us a vid/ proof |
there is a good reason why cons have no nondoc weapon upgrade:
this is an utily squad with orrah, at nades, flame nades, merge, sandbags, mines, 6(even 7!!) models, super cheap
-> and this is their NONDOC abiltys!
imagine this squad get nondoc ppsh etc. it would be hilarious
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I don't know if this is true or not, judging by how CoH2 works there might be an oversight with yet another unit and the crew never got properly nerfed.
Still... How exactly does this proof that the Maxim is in a good position? With the same logic we could say that a (hypothetical) Raketenwerfer with only 20 penetration is fine because it can still deal with a Scout car and UC. So let's better start focusing on what the Maxim is supposed to do: suppression.
And in that regard it is highly unreliable, especially late game when more yellow cover is around, but also in the early phase against units in green cover. If the Maxim targets the wrong model that just happens to be in cover (and a small crater can be enough sometimes), the MG might not suppress. Also, the Maxim is the only MG that basically cannot suppress units in green cover. While other MGs might need a few burst, it is impossible to move your unit out of cover since every additional burst will suppress when they move. Impossible with the Maxim, and since it got nerfed the whole MG spam meta vanished into nothing. I think I have not seen an MG spam for the last two years, even though my rank is shite and I would not wonder too much getting matched to someone just trying it out to test if it is viable.
my intention was: OKW lack any good anti MG mechanic for early game. its super easy to push back okw when you play smart with your mgs and see what comes from flanks. okw is in trouble than. that why you have no nice time on lane maps when u have only okw in your team. you have no smoke, no sniper, no mortar, no mg, no carrier, and your kubel is not able to win a fight vs a flanked mg crew |
3. Of course you have proof to back up this claim right?
its easily proofable and even the devs from here said that is true and the thinking about to lower the dps per shot from maxim models.
if you would read this forum active, you would see it often that a kubel lose vs a flanked maxim crew, since they crew model hit and pentrate everytime the kubel with every shot. Must be new for you, if u dont know it...so i recommend you to test it by yourself. |
i would rather play vs MG spam, then deal with hoards of penals and clown car, which i think is way worse.
but m3 and penals are easier to counter as okw than mg spams in my opinion |
What MG spam?
Maxim is dead unit at level better then 4 digit rank on any game mode and people who struggle against MG spam will also struggle against gren spam, volk spam or con spam, because they have no idea how to deal with spam in general.
If cons can flank HMG42, so can volks flank a lesser arc HMG that has much lower suppression and arrives later.
They also have completely stand alone counter, but they are too busy rushing mechanized to even look at bg.
You really need to improve your kubel micro. Maybe not keep it on hold fire in front of weapon crew could help?
We know you are the biggest troll here, but let me give your some reminders...it seems you forgett alot about this game in the last 4 years you didnt played this game...so lets start:
1. Did you know, that maxim is not dead? And did u know that are more faction with mgs?
2. cons have more easily life with flanking, since the can oraah, which help alot. they are cheaper and 6models
Soviet by themself have enough tool to deal with mg. Here are some examples: m3, sniper, mortar, mg
3. kubel is killed by mg crew models alone before it is possible to get a MG crew retreat. u can test it by yourself, install the game and flank a maxim crew and try to kill it with kubel...kubel will lose. ...
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it is correct to say armor is useless ...for example in late game, where almost every AT platform on the field will penetrate a p4 at 95%...even on long range. Even panthers have the same issue, when all this super duber TDs and AT guns running around and have no trouble to penetrate a panther every shot.
In this time armor is weak. target size would help, so you cant hit a full speed panther/p4 every time. |
OKW struggle hard vs mg spam, since they have no early anti MG mechanic...unless u think flanking is a viable mechanic. A smart enemy will deny this flanking try hard.
A mg, sniper, mortar, lv is a anti MG mechanic....but even a fu*** mg crew kill alone a kubel |