the think is: as brit with cancer commander + units u need much less skill to deal with experts.
maybe u lost..be the expert games struggle hard.
now think about a normal player which has not the micro from a excellent gamer....
a little bit over the top i guess.
Profile of ullumulu
Post History of ullumulu
Thread: Need help to kill Advanced Emplacement Regiment19 Sep 2017, 06:15 AM
In: COH2 Gameplay |
Thread: Need help to kill Advanced Emplacement Regiment18 Sep 2017, 06:18 AM
to get the first ISG out you need minimun 5-6min... to get a vet 3 isg need minimun 12-15min after the building... so the brit has around 20min to build up with no fear ... after the 20min mark he can bring out the first tanks while u stay there with 2-3 isgs and no tanks In: COH2 Gameplay |
Thread: British royal arty needs to require LOS15 Sep 2017, 11:25 AM
its one of the less anyoing thing on brits....there are much bs units/ abiltiys in this game right now....thats why i think. In: COH2 Balance |
Thread: Need help to kill Advanced Emplacement Regiment15 Sep 2017, 06:31 AM
u missing the point: the brits was bad players...they didnt push or choose a commander synagie. if the had the skill from helping hans...they would rolfstomp over the axis team. didint u see the Manpower bleed from the ISGs which struggle hans so hard?? emplacments cost only 400mp..(its not that hard to save them!!) and than the dont bleed your MP...after teh first 5min the have killed mostly more than 400mp from the enemy...and now they are a huge advantage. u forgett that the ISGcost 340MP and have now a high manpower bleed for the axis player... but ... in your brit eyes---we are only noobs and you wouldnt struggle vs a good brit player, right?? In: COH2 Gameplay |
Thread: Need help to kill Advanced Emplacement Regiment14 Sep 2017, 12:57 PM
didnt u seen the helping hans vid where he struggle hard with 3 ISG and much movement from them...but they didnt kill the epmplacement...didnt u seen that? u wrote that ISG outrange the mortar emplacment..that is wrong. and the cancer commander from brits have an anti artillery abiltity ....which is very effective vs ISGs. and "sidestep" is maybe a sweet word...but doesnt work...while u move the repair pio from brits rep the dmg u was made before in no time...so after your "sidestep" u can start to kill a nearly 100% life emplcement... sounds good..doesnt work. In: COH2 Gameplay |
Thread: Need help to kill Advanced Emplacement Regiment13 Sep 2017, 14:19 PM
its funny hwo some player reumee that the brit can play with a cup of tea ...in both hands...and the axis enemy need a 3 hands to micro vs this units... and have no problem with that discrepanz...must be a brit player.. In: COH2 Gameplay |
Thread: Need help to kill Advanced Emplacement Regiment12 Sep 2017, 09:24 AM
the problem is: the emplacements are to cheap for their performanche. only 30 fuel for a bofors? this cheap price tag doesnt prevent earyl tanks...that the main problem..u can look down vp/ gas with a cheap unit...and the enemy need the middle/ endgame to deal with this unit....and can safe much fuel/ mp for the tanks to run over you. Even the best players (helping hans) struggle hard against less skill players with sim city... In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)1 Sep 2017, 08:05 AM
i dont get why brits should "helpless"..? brits get alll the nice units/ stuff from very faction. The get a very good mg, very good infantery, tanks, artiliiery, commanders, callins, offmap artis, and complety cancer emplacments. a 25fuel (!!!!!) bofors can hold by its own a little army. support it with a cheap mortar emplacment and AT gun...and your enemy need 2 armys to kill it. even helping hans struggle hard vs this cancer In: COH2 Gameplay |
Thread: Panthers need adjustment31 Aug 2017, 13:24 PM
the idea from "diving" is often a dumb idea ...cause mostly no hits while driving. and hunting a tank which has the same speed like panther...inpossbile...because u can choose: drive and hit nothing...or stand 1 sec and lost the range for the next hit In: COH2 Balance |
Thread: Panthers need adjustment31 Aug 2017, 10:03 AM
M10 is the ideal concept of a flanking TD. it is really fast, fast reload, turrent, is cheap.... come from side with two M10 and flank the enemy...he will turn around and now go in with all others... or come from front with all other and flank with m10... In: COH2 Balance |
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