def. the british faction, where:
- bofors and centaur insta kill every squad
- call ins destroy all OKW bases
- super duper commandos
- fire-church with the HUGE amount of HP and armor from the church
- IS squad which kill everything...
Profile of ullumulu
Post History of ullumulu
Thread: worst patches in coh2 history10 Jun 2018, 17:01 PM
In: COH2 Balance |
Thread: Pgrens seem like they have been flipped on their head8 Jun 2018, 06:26 AM
pgrens are to expansive for that what you get. 4models squad with only AI OR AT use. look what you get for 360MP as sov. if pgrens should have sprint as normal abilty....it would be ok for this pricetag. In: COH2 Balance |
Thread: Strongest Faction?7 Jun 2018, 14:34 PM
why should you crakkle your finger with ost, when you can go brits and doesnt even need micro to defence a postion? the units do it well alone? why should you abuse your micro with stugs in a map when you could go 2 fireflys and smosh all armor with no skill? why should try to fight a defence postion from ost, when your IS squad can throw a arty flare from 45range? and sit back and look that your enemy retreat or will be blast into nivrana In: COH2 Gameplay |
Thread: Strongest Faction?7 Jun 2018, 13:47 PM
we should ask after the strongest and easiest faction...this wont be ost. with it combine army use. In: COH2 Gameplay |
Thread: Pgrens seem like they have been flipped on their head7 Jun 2018, 11:43 AM
- guards are in the most useable commander - pgrens needs 120 muni ... in new i think 100muni to fight armor...and gets from now useless vs infantery - profile isnt a physical law...mods can change them. why cant pgrens be effective vs both targets like penals and guards? they cost the same OR EVEN MORE! - lel. penals are avery good long range unit...even on the move. and your mainline infanetry can sprint! use it! - you underestimated the dmg from guards vs armor ...pgrens misses a lot...and hell they misses a lot more on far targets. In: COH2 Balance |
Thread: Pgrens seem like they have been flipped on their head7 Jun 2018, 10:26 AM
guards laugh about the performanche from pgrens...while cost the same and need less muni for upgrading and can slow armor In: COH2 Balance |
Thread: Pgrens seem like they have been flipped on their head7 Jun 2018, 09:45 AM
PGrens are not as good as their counterparts for any of their roles: Why not making them effectivly vs armor and AI like Penals with PTRS or Guards with upgrade are...? Guards can shred infantery (even obers) while will fight effectivly armor after that/ next fight. pgren are good unupgraded vs AI...but no dmg vs armor when upgraded good vs armor....but low dmg vs Infantery and a mapower sink. why no both like penals and guards? make them a 5 or 6model squad and give stats that they can fight both targets In: COH2 Balance |
Thread: Give OKW flame nade a tech cost?7 Jun 2018, 07:24 AM
i would invest everytime this low cost to have a snoot constant wiping machine...if i had the possibilty as okw. but no...i get slow unit with a slow burning abilty. i can constant wipe unit with ppsh and sprint...but with flamenade? your enemy must be afk or sleep or bad. but with ppsh you can even wipe units from good players easy In: COH2 Balance |
Thread: Give OKW flame nade a tech cost?7 Jun 2018, 06:17 AM
you also forget that the molos are on a squad with sprint as standard abilty. This means you can flank much easiy houses or teamweopons and throw it. much easier with sprint....than without. and combine this with ppsh and u can count on a wipe. In: COH2 Balance |
Thread: Give OKW flame nade a tech cost?7 Jun 2018, 05:49 AM
not really.it is mostly the same time to deal dmg. test it yourself. In: COH2 Balance |
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Latest replays uploaded by ullumulu
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VSbarmaLEI89 pineapple the fruit dude GCPD the great Micheal WittmanUllumulu 火山 sch纳粹 log In『侵掠如火』Yeah..next victimby: ullumulu map: Lienne Forest7-1,150
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