Community Defensive is there for 4v4 compstompers to have fun with. I'm not confident you could turn it competitive without rebuilding from scratch unless you're after Ostheer Sim City. And I don't think anyone wants Ostheer Sim City in high level automatch.
German Infantry Doctrine however is an excellent choice because it has two weak abilities with very high overlap: Relief Infantry and Tactical Movement.
As for how I'd recommend improving them? Remove them entirely like DBP did with Hit The Dirt.
DBP removed Hit The Dirt, and put the KV-1 into its place, substantially improving former Hit The Dirt doctrines. If you ditch Relief Infantry and Tactical Movement you can do the same for three underused Ostheer doctrines and one arguably okay Ostheer doctrine.
My personal suggestions for how to fill these holes:
- Blitzkreig (One empty slot): The Encirclement ability would be a good fit.
- Festung Support (One empty slot): Recon Overflight seems like the best fit: it's got three artillery abilities (Mortar HT, LeFH, Sector Artillery) in it.
- German Infantry (Two empty Slots): StuG E. It's a light artillery supporting infantry doctrine so the StuG E fits the theme nicely. For the second ability, either G43 Rifles or Ostruppen Reserves from Mobile Defence.
- Lightning War (Two empty slots): Smoke Pots and Assault Grenadiers. Smoke Pots can preserve the Tiger without being as powerful as Panzer Tactician, and they synergise nicely with the Assault Grenadiers.