- Lieutenant: 200 MP 50 FU -> 280 MP 35 FU
- Captain: 200 MP 60 FU -> 280 MP 45 FU
- Major: 240 MP -> 160 MP 135 FU
- Grenade Unlock -> 150 MP, 15 FU (discounted to not further disadvantage grenades)
- M20 Utility Car, AAHT, Stuart -> requires Grenades, Racks, or a second officer to build
This is essentially what was done with Ostheer in DBP: shift the teching costs around to make the tech fork less painful.
» The total cost to unlock Major is unchanged, as is the unlock cost for any USF light vehicle.
» As the first officer comes out 15 FU sooner, USF is no longer forced into building three Rifleman squads. This allows USF to diversify their builds. Getting their first Thompson Officer out sooner also helps repel early game OKW rushes.
» Double teching becomes a realistic option: getting Lieutenant and Captain will cost you 560 MP 80 FU rather than the 400 MP 110 FU it costs on live. As you're no longer forced to build three rifles before your first officer, it also won't force you to field an excessive number of mainline infantry squads.