Becasue it does not work properly. I made a thread about it log time ago. Models can't stick to green cover behind one made by Bulldozer. Instead they jump around, sit around sides instead behind etc etc
Sorry but it seems I deleted photos in source or something...
Nah I believe you, I use Armor often in 1vs1 for Double M10s to counter call ins, I just despire the Dozer so much I often tech Major to get normal Shermans.
Other factions bugs aren't as funny as the Brits, because:
- Brits are full of Brit abilities; this means that they are as fancy, as they are likely to break
- Brits are the newest faction, which meant relic had had very little time to fix their abilities
Anyway, here it goes.
Off the top of my head, from funniest to dullest:
General bugs
OKW:
OST
Soviets
USF
Adressing USF pointers based on my experience.
-Lock Mortar behind 1st Officer unlock, like how the OKW MG34 is locked behind your first truck deployment.
- All cooked grenades suffer from this buff, if the model doing the animation dies you lose the munitions and cooldown but they grenade never goes off, very frustrating.
- Forward observers doesn't work at all, sad since it's a really cool perk.
-I always felt this was a feature, you sure it's a bug with the Super Glue?
-I think the Major recon plane is working as intended, you need to expose yourself a bit to use it, which is fine by me.
- It's so bad people don't even bother building cover with their Dozers.
- This is intended I believe, E8s are 100% on the move, is why their +speed+acceleration bulletin is amazing if you are gonna use them.
The DPS of the two squads is basically equal with the weapons (Grens' will be up by 0.5 DPS, definitely not enough to surely win), which is still to the Rifles' advantage with an extra model. Doubt Grens' 6% smaller target size is enough to compensate for that. Grens' vet 2 accuracy might be better enough for the edge at that vet (not actually sure, though), but there's definitely no chance at vet 3.
Well then, I guess LMGs having 2 slots would be fine then, with the small price adjustment I did in the infantry rebalance thread.
I doubt M1919A6s would be useless, BARs need to be doubled to hope to compete with LMGs (and for a long while, didn't until Rifles got more RA from vet 3). M1919A6s are basically a clone of LMG42s and Rifles still have better vet than Grens, so Rifles with a single M1919A6 should still reliably beat LMG42 Grens with equal vet, just wouldn't schrekt them anymore.
Pretty sure the LMG42 is better than 1919s but I might be wrong, if people think paying more for a better performance is wrong then I don't even know anymore, often I like double BAR more because you can chase and keep moving while LMG you need to stand still and can get hit hard by indirect fire.
Squad spread mirrored to tommies, LMGs limit to 1, there, infantry engagements fixed and balanced without crippling any faction in the process with silly suggestions that don't have a chance to appear outside of mods.
RIP 1919s, nobody would pick them over 2 BARs anymore, and now Brits will be trying to steal a MG42 from Grens than buy their Brens... you gotta compensate those weapons if you want to make them single slot purchases!