still no mobile assault force or mortar so no they do have weakness
5 men tommies are mobile terminators. This is basically all UKF have going for them. If this falls away, so does UKF... |
piospam/shreck everywhere.
Which won't happen if they are 4 men and still as squishy as they are now. |
Why not get rid of the shrecks and make them a proper anti infantry squad? Might as well give pioneers the shreck upgrade after reaching t2 and doing a side teching upgrade to get the shrecks (say 30 fuel and 100mp or whatever). Then you need to upgrade them for a 60-70 muni upgrade for the pioneers. This would make shrecks a very potent weapon on a very squishy platform (pioneers). Gettin shreck will mean no other upgrades for pioneers.
Perhaps Pgrens could get a combined arms effect when working with light, medium or heavy armor. |
Again, they were political, not military.
Just because you have an uniform and a gun does not make you a soldier.
Best equipment doesn't make you most elite either.
I think he is referring to the waffen ss. He seems to mistake the two for each other. |
The IS2 is a very double edged sword. It sucks at vet 0 and vet 1. It becomes potent at vet 2 and very good at vet 3. Getting it to vet 3 however, that is perhaps the worst type of battle you will have to fight with it..
The problem here is that most comparisons are done in vacuums. If you nerf Allied tank destroyers range, then their increased penetration means for nothing when facing tanks that have equal range. If you nerf their penetration, their increased range will be pretty lackluster. They also have lower armor and health than their counterparts, meaning that they will get stomped. On the other hand, their current performance is too good vs Axis heavies because the allied infantry can also snowball pretty hard especially 5 men tommies and double bar riflemen. It is the synergy that these high range and high penetration tank destroyers provide with the infantry that is problematic. OKW can do the same, but here allied tank destroyers and strong infantry can provide a counter. For ostheer however, things get rough.
The mediums don't really have a balance issue if you ask me, apart from the t34/76 being basically an anti infantry tank. If we talk about good synergetic tank destroyers that could be an example on how to fix double edged allied tank destroyers, it would be the stug. This unit is very good, especially with vet. But, it has range limitations and health/armor limitations. It is a very good glass cannon if you could say it so. That is how all tank destroyers should be, but in their own way (for example more range traded with less damage or whatever).
Heavies will never be fixed I fear. Because by the time these heavy late game units show up, you will have at least one vetted tank destroyer on the field or multiple that will feast on it for veterancy. This goes for all factions. |
Steam will not be dislodged from their position. Microsoft tried the same bullshit approach with their store and it failed miserably. |
If anything, pgrens could use a 5th man. |
Some people would want double T34-85 and no limit Tiger call ins back too. |
I meant doctrinal, after all, volks and HMG42 exist
I know. Cons are just non doc and suck too. |
Ever fought double or triple vet 2 or higher stugs? Forget range, think rate of fire. |