Login

russian armor

Call-in cooldowns

31 Mar 2019, 20:47 PM
#1
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

In my opinion cooldowns for call-in tanks should start when you lose them, not right after you call them in. If they're not going to be moved to tech and given a build timer, then the ability to click them back into existence the second they die needs to be removed.

This applies to no unit more than the command panther, but it should apply to all call-ins. It's also more of a team game change, because having the resources to instantly replace call-ins is much more common there than in 1v1s.

On a side note does anyone know what happened to the price premium idea? In a preview long ago relic tried out making call-ins more expensive if you didn't have the tech. I didn't think it was such a bad idea but it got scrapped
31 Mar 2019, 20:49 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

This.... isn't a half bad idea actually.
ddd
31 Mar 2019, 20:50 PM
#3
avatar of ddd

Posts: 528 | Subs: 1

Everything to nerf braindead call in meta. But most people here want to further buff call in heavy tanks...
31 Mar 2019, 21:21 PM
#4
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post31 Mar 2019, 20:50 PMddd
Everything to nerf braindead call in meta. But most people here want to further buff call in heavy tanks...


For fucking obvious reasons.
ddd
31 Mar 2019, 21:22 PM
#5
avatar of ddd

Posts: 528 | Subs: 1



For fucking obvious reasons.


What are the obvious reasons? Heavy tank in every high level 1v1 game? Go watch tournament that is going on just right now.
31 Mar 2019, 21:27 PM
#6
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post31 Mar 2019, 21:22 PMddd


What are the obvious reasons? Heavy tank in every high level 1v1 game? Go watch tournament that is going on just right now.


Lol command Panther is not an heavy tank
31 Mar 2019, 21:30 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post31 Mar 2019, 21:22 PMddd


What are the obvious reasons? Heavy tank in every high level 1v1 game? Go watch tournament that is going on just right now.

I hope you're watching it too.
Come back reporting how many IS-2s, Tigers and Pershings have you counted(tho the last 2 are fine imo).
31 Mar 2019, 21:33 PM
#8
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post31 Mar 2019, 21:30 PMKatitof

I hope you're watching it too.
Come back reporting how many IS-2s, Tigers and Pershings have you counted(tho the last 2 are fine imo).


In the previous game there was a King Tiger (which is not a call in tank tho) and it was trashed on and just fed a 6 pounder veterancy.

Litterally from the caster mouth: "Tiger misses like crazy"

So yeah @ddd, tell me more of OP heavy tank meta :luvCarrot:
ddd
31 Mar 2019, 21:37 PM
#9
avatar of ddd

Posts: 528 | Subs: 1

jump backJump back to quoted post31 Mar 2019, 21:30 PMKatitof

I hope you're watching it too.
Come back reporting how many IS-2s, Tigers and Pershings have you counted(tho the last 2 are fine imo).


IS2 was in most soviet games. I count command panther because it costs like other heavies and beats most of them 1v1. And it was in most okw games too.

Obviously you wont see tiger or pershing because usf and ost wont survive to lategame without armor and mechanized company (usf) and command p4 (ost).
31 Mar 2019, 21:37 PM
#10
avatar of murky depths

Posts: 607

I've said the same before and still agree. This would also make the "cooldown of single-call in unit reduced" bulletins not a literal joke (still not good tho).
31 Mar 2019, 21:37 PM
#11
avatar of Aarotron

Posts: 563

It could not only help 1v1 bit bigger teamgames. Killing heavy tank actually would achieve more, not just having resource floating player be calling in another one replacing it and as such giving some breathing room.
ddd
31 Mar 2019, 21:38 PM
#12
avatar of ddd

Posts: 528 | Subs: 1



In the previous game there was a King Tiger (which is not a call in tank tho) and it was trashed on and just fed a 6 pounder veterancy.

Litterally from the caster mouth: "Tiger misses like crazy"

So yeah @ddd, tell me more of OP heavy tank meta :luvCarrot:


I was talking about CALL IN heavy tanks, read my first post and stop replying to me because mods will remove half of this thread again anyway.
31 Mar 2019, 21:47 PM
#13
avatar of murky depths

Posts: 607

How is KT not a call in? you click the button and it arrives. It's not a commander based one, but it definitely is a call-in.
31 Mar 2019, 21:50 PM
#14
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

I'm not sure what game you guys are playing, but the KT is absolutely a call-in. It's not doctrinal, you literally click a button and it spawns. Edit: just echoing murky depths' point

Whether or not the units individually need performance buffs is irrelevant for the moment. In fact they are in a better position to receive buffs if the cheesy nature of call-ins is adressed
ddd
31 Mar 2019, 21:51 PM
#15
avatar of ddd

Posts: 528 | Subs: 1

How is KT not a call in? you click the button and it arrives. It's not a commander based one, but it definitely is a call-in.


...

Call in doctrinal tanks that require no tech cost but excluding command p4 and valentine.

...

Is that clear now? If no then PM me so i can explain the issue more.

Good evening.
31 Mar 2019, 21:53 PM
#16
avatar of murky depths

Posts: 607

jump backJump back to quoted post31 Mar 2019, 21:51 PMddd


...

Call in doctrinal tanks that require no tech cost but excluding command p4 and valentine.

...

Is that clear now? If no then PM me so i can explain the issue more.

Good evening.


My post was aimed at Jagdwolf who said "(kt) is not a call in tho".


31 Mar 2019, 21:55 PM
#17
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post31 Mar 2019, 21:51 PMddd

Is that clear now? If no then PM me so i can explain the issue more.


The "issue" you had to explain was your own word choice, don't give us crap for it. The KT can be instantly replaced like any other call-in, which is what this change is trying to fix.

If you're talking about call-ins being instantly replaced it's fair to assume we're in a late game standoff where both sides are floating lots of fuel. Whether or not you had to pay tech at this point is unimportant.
31 Mar 2019, 22:07 PM
#18
avatar of jagd wölfe

Posts: 1660

By the way i agree with this change. We should add it to the new doctrine proposals
31 Mar 2019, 22:08 PM
#19
avatar of Dangerous-Cloth

Posts: 2066

Some people would want double T34-85 and no limit Tiger call ins back too.
31 Mar 2019, 22:18 PM
#20
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Another thing about that is the time standardization of all call-in calldowns and recharges.


1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

905 users are online: 905 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49115
Welcome our newest member, Pound309
Most online: 2043 users on 29 Oct 2023, 01:04 AM