Call-in cooldowns
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This applies to no unit more than the command panther, but it should apply to all call-ins. It's also more of a team game change, because having the resources to instantly replace call-ins is much more common there than in 1v1s.
On a side note does anyone know what happened to the price premium idea? In a preview long ago relic tried out making call-ins more expensive if you didn't have the tech. I didn't think it was such a bad idea but it got scrapped
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Everything to nerf braindead call in meta. But most people here want to further buff call in heavy tanks...
For fucking obvious reasons.
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For fucking obvious reasons.
What are the obvious reasons? Heavy tank in every high level 1v1 game? Go watch tournament that is going on just right now.
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What are the obvious reasons? Heavy tank in every high level 1v1 game? Go watch tournament that is going on just right now.
Lol command Panther is not an heavy tank
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What are the obvious reasons? Heavy tank in every high level 1v1 game? Go watch tournament that is going on just right now.
I hope you're watching it too.
Come back reporting how many IS-2s, Tigers and Pershings have you counted(tho the last 2 are fine imo).
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I hope you're watching it too.
Come back reporting how many IS-2s, Tigers and Pershings have you counted(tho the last 2 are fine imo).
In the previous game there was a King Tiger (which is not a call in tank tho) and it was trashed on and just fed a 6 pounder veterancy.
Litterally from the caster mouth: "Tiger misses like crazy"
So yeah @ddd, tell me more of OP heavy tank meta
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I hope you're watching it too.
Come back reporting how many IS-2s, Tigers and Pershings have you counted(tho the last 2 are fine imo).
IS2 was in most soviet games. I count command panther because it costs like other heavies and beats most of them 1v1. And it was in most okw games too.
Obviously you wont see tiger or pershing because usf and ost wont survive to lategame without armor and mechanized company (usf) and command p4 (ost).
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Posts: 528 | Subs: 1
In the previous game there was a King Tiger (which is not a call in tank tho) and it was trashed on and just fed a 6 pounder veterancy.
Litterally from the caster mouth: "Tiger misses like crazy"
So yeah @ddd, tell me more of OP heavy tank meta
I was talking about CALL IN heavy tanks, read my first post and stop replying to me because mods will remove half of this thread again anyway.
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Whether or not the units individually need performance buffs is irrelevant for the moment. In fact they are in a better position to receive buffs if the cheesy nature of call-ins is adressed
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How is KT not a call in? you click the button and it arrives. It's not a commander based one, but it definitely is a call-in.
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Call in doctrinal tanks that require no tech cost but excluding command p4 and valentine.
...
Is that clear now? If no then PM me so i can explain the issue more.
Good evening.
Posts: 607
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Call in doctrinal tanks that require no tech cost but excluding command p4 and valentine.
...
Is that clear now? If no then PM me so i can explain the issue more.
Good evening.
My post was aimed at Jagdwolf who said "(kt) is not a call in tho".
Posts: 3423 | Subs: 1
Is that clear now? If no then PM me so i can explain the issue more.
The "issue" you had to explain was your own word choice, don't give us crap for it. The KT can be instantly replaced like any other call-in, which is what this change is trying to fix.
If you're talking about call-ins being instantly replaced it's fair to assume we're in a late game standoff where both sides are floating lots of fuel. Whether or not you had to pay tech at this point is unimportant.
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