I second William's writing, but I also would like to direct you to DevM's Wehrmacht play. He plays very aggressively, always moving his mg up with his infantry and trying to consolidate near the enemies cut off. Check it out:
I would add Assault Engineers Vet 1 ability be changed from Crit Repair for something more useful, why give this useless ability when Vehicle Crews already have that and its even non-doctrinal.
Also Medkit for Gren Vet 1 is like what? At least the Vet 1 Rifles get AT snares but why medkits if you can just build a Med Bunker at base?
Because you have no forward retreat point which means that vs double wielding allied forces a retreat every minute or so to the base sector just to heal. Meanwhile Brits and USF can just safely pull back to their closer FRT and simply heal and be back waiting for your fresh grens.
First off, shout out to the folks involved with these patches.
Secondly I'm seeing some wrong nerfs in the wrong areas.
Such as the Comet, I think it's range was fine, but it's sniper AI is what's the problem, as well as it being able to tango with a tiger tank, meaning it pens the tiger, the tiger shots bounce off the comet. That shouldn't happen.
This has been fixed mostly by giving the tank more scatter at all ranges and less accuracy on the move..
Secondly, emplacements was never built in the base sector, so there is legit no nerf or change there, the problem with emplacements is the brace. Fix brace to fix emplacements.
Certain maps allowed for emplacements in base sectors to cover 70% of the map without being able to be countered. This was batshit op.
And as for cover artillery, it shouldn't be allowed at all in the base sector, so none of the AOE circle should be able to be in the base sector at all.
Soviets and Ostheer are balanced IMO. The problem are the other 3 "new" factions. They are a bit OP. With some luck Brits are gonna get fixed in the future patch.
Man i talk about balance, if you whanna say that price for mark target and cooldown beetwin its are fine ? Just give answers dont make demagogia here. So did thay add maxim teleport 4 man crew like have all another factions ?
I dont cry, i have balls to accept changes, coz i whanna balance for game, coz i play for all factions in 1v1 and 2v2. Its not first time when soviet only have some mazohism strat. As for me i dont play full cancer, so dont need report you meta/abuse logic to me. But soviet now have some problmes with this gunners bugs, like same that okw need nerf, like brits need nerf.
I typed some mean shit, but you know what it doesn´t matter. Keep the fairy tale alive I guess.
Price, cooldown of ability make sence too. Thats why thay change time of soviet shermans, now look at soviet ability and OKW, price and cooldown.
And did still soviet 4 maxim models dont have teleport like all antoher 4 models hmg have ?
The sherman cool down has nothing to do with the Command Panther or it´s abilities. The Command panther is limited to one, has its cp requirements increased and it´s abilities nerfed. The Sherman call ins were simply too spammable.
I understand that you now cry yourself to sleep because your favorite factions got nerfed lol, but please keep it reasonable
Increase Command Point requirements from 10 to 11
Reduce Mark Target damage from +50% to +25%
Mark Target now also increases penetration and accuracy to 25%
You mean its cost? I agree that that should be changed, but I feel that the overal ability is now pretty solid and a lot more balanced if you ask me.