If only we had some kind of punishment for all these ragequitting scrubmates who lost sturmpio in first 4 minutes and realized that his life has no sense... |
Ostwind, don't know if it's a bug or what, but i had to do some serious work to get to vet 4.
I don't think it's possible to vet. 5: panther (command too), sturmtiger, stuka, leig, MG34, raketen, kubel, Panzer 4, AA FlakHT (LOL).
I've seen and had myself vet 5 panthers and P4s. Stuka can get vet 5 too, especially in 4v4. AA HT is too fragile, so yes, almost impossible. Same to mg34, kubel and raketen. Leig gets vet5 easily if enemy prefer static play, and you managed to survive rocket barrages. ST is lol, coz it needs to kill like 15 t-34s to get vet 5. |
winning on south spawns
pr0 tip for ya:
1) Press ALT
2) Turn camera on 180 degrees
3) ???
4) South spawn mode ON
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What can go wrong? Northern position can go wrong. If u wish we can replay this game with opposite spawning points.
BRITCANCER > spawns , I guess you should spam Comets next time. Clearly l2p issue Kappa
In a more serious way, if you want rematch, find OBreezy and make him play one more crappy game, because we ARE NOT an AT |
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I've been trying around with different build orders/tech paths, thanks for the suggestions. I've also noticed I don't use mines or sandbags at all, which is something that I need to implement in my games.
The only thing which I really feel like I've no chance against is the military truck. Everything else can be dealt with if I play well. Volks and Sturms can't scratch it, and with one rifle squad inside it can easily chase down and kill an entire squad. Only answer seems to be skilful use of raketenwerfer, but the skill required to capably use an immobile unit that dies easily to enemy infantry squads and has limited fire arc and line of sight is beyond a player of my level. Whereas abusing the military truck requires a very low amount of skill - even a player of my level (9/10) can comfortably abuse it to murder countless enemy squads. Even if I do kill his military truck (only happens if the opponent is really careless), it means I've dumped a lot of early manpower on the raketenwerfer, which is just a slow moving and hyper-vulnerable capping unit for the rest of the early-mid game, which in turn makes me uncompetitive in seizing territory. How do pro players deal with the 0cp military truck?
If you see truck in loadout, then dont build early kubel, and dont let squads walk alone, group them in pairs in early game, so they can focus fire and do enough damage; jump into near buildings if you see truck coming, that also helps a lot
In general dont fight 1v1 with jeep if you are not in house, and dont spread your forces early game |
1) if you go battlegroup first, you maybe should go t3 next, not mechanized truck and then luchs, because t3 allows you to hold cutoff/fuel constantly and make p4. By the time you build t1 and t2 and luchs, usf player may have sherman already.
2) if you want luchs, go staight for t2 and luchs and then battlegroup. that is pro tactic Kappa
3) try early kubelspam - build 2 kubels, keep them together with sturmpio support, hunt and push lone usf squads. And make sure 3rd kubel is capping your side of map with shift-order. This strat works on open areas with few buildings. Also dont forget to tech up in time |
Dunno am I the first who ask this, but
when you chasing something with your tank and want to shoot with maximum accuracy, you hit "stop" button, right. But does moving accuracy penalties disappear right when you hit stop button, or when vehicle completely stops? |
So maxims+guards+SU-76+ISU ain't meta? Kappa |
Imo problem with arty cover is that it combines:
1) quite big area
2) very fast responce of artillery shells
3) both AI and AT effect
4) no real counter except gtfo
If you look at any other offmap ability, you can find only 2 (some have 3 but still not as deadly) advantages of 4 named before. For example, plane loiters attack only tanks or infantry and have AA counters, artillery strikes dont nail big areas and usually allow you to escape if you have enough reaction.
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